Exemple #1
0
    void OnTriggerEnter2D(Collider2D col)
    {
        Scene cs = SceneManager.GetActiveScene();

        if (cs.name != "FroggerLevel3")
        {
            audioSrc.PlayOneShot(levelUp);
            Debug.Log("Level up!");
            _freezer.FreezeAndNextScene();
        }
        else
        {
            audioSrc.PlayOneShot(winSound);
            Debug.Log("You win!");
            _freezer.FreezeAndEnd();
        }
    }
    void OnTriggerEnter2D(Collider2D col)

    {
        if (col.tag == "bird")
        {
            hit();
        }
        if (col.tag == "PickUp")
        {
            coinBar.add();
            audioSrc.PlayOneShot(money);
            Debug.Log("one coin!");
            // _freezer.Freeze();
            Destroy(col.gameObject);
            if (coinBar.get() == maxCoins)
            {
                ngrSrc.PlayOneShot(winSound);
                Debug.Log("You win!");
                _freezer.FreezeAndEnd();
            }
        }
    }