private void OnEnable() { InitAnimBool(out usesContantValue); InitAnimBool(out usesTimeController); effect = (FreezeFrameEffect)target; header = new EffectHeader(typeof(FreezeFrameEffect)); }
private void OnEnable() { InitAnimBool(out usesContantValue); InitAnimBool(out usesTimeController); effect = (FreezeFrameEffect)target; var type = effect.GetType(); TryLoadAttribute(type, out requiredFeature); TryLoadAttribute(type, out optinalFeature); }