public override void HandleEditorEndState(FreeEditorState state) { if (state == FreeEditorState.Playing) { UnsubscribeFromEditorUpdate(); } }
public static string[] OnWillSaveAssets(string[] paths) { FreeEditorState state = editorState.GetState(); editorState.SetState(FreeEditorState.IsSaving); editorState.SetState(state); return(paths); }
public override void HandleEditorUpdate(FreeEditorState state) { if (ShouldCapture()) { CaptureProgress(false, true); RestartCapture(); } else if (ShouldCaptureNoUI()) { CaptureProgress(false, false); _nextNoUICaptureTime = _nextCaptureTime + 1f; } }
static void HandleEditorStateChanged() { FreeEditorState currentState = editorState.GetState(); if (EditorApplication.isCompiling) { editorState.SetState(FreeEditorState.IsCompiling); } else if (EditorApplication.isPlaying) { editorState.SetState(FreeEditorState.Playing); } else if (EditorApplication.isUpdating) { editorState.SetState(FreeEditorState.IsUpdating); } else if (EditorApplication.isPaused) { editorState.SetState(FreeEditorState.IsPaused); } else if (EditorApplication.isPlayingOrWillChangePlaymode) { if (currentState == FreeEditorState.Playing) { editorState.SetState(FreeEditorState.IsPaused); } else if (currentState == FreeEditorState.IsPaused) { editorState.SetState(FreeEditorState.Playing); } else { editorState.SetState(FreeEditorState.None); } } else { //Nothing is happening! editorState.SetState(FreeEditorState.None); } }
static void EndEditorState(FreeEditorState state) { switch (state) { case FreeEditorState.IsCompiling: { break; } case FreeEditorState.IsPaused: { break; } case FreeEditorState.IsPlayingOrWillChangePlayMode: { break; } case FreeEditorState.IsUpdating: { break; } case FreeEditorState.None: { break; } case FreeEditorState.Playing: { break; } } for (int i = 0; i < stateSubscribers.Count; i++) { stateSubscribers [i].HandleEditorEndState(state); } }
public override void HandleEditorBeginState(FreeEditorState state) { #if !TRACK_PROJECT return; #endif if (state == FreeEditorState.Playing) { _startPlayTime = Time.time; StartCapture(); _nextNoUICaptureTime = _nextCaptureTime + 1f; SubscribeToEditorUpdate(); } if (state == FreeEditorState.IsSaving) { CaptureProgress(true, true); } }
static void BeginEditorState(FreeEditorState state) { switch (state) { case FreeEditorState.IsCompiling: { break; } case FreeEditorState.IsPaused: { break; } case FreeEditorState.IsPlayingOrWillChangePlayMode: { break; } case FreeEditorState.IsUpdating: { break; } case FreeEditorState.None: { break; } case FreeEditorState.Playing: { break; } } for (int i = 0; i < stateSubscribers.Count; i++) { stateSubscribers [i].HandleEditorBeginState (state); } }
public abstract void HandleEditorUpdate(FreeEditorState state);
public abstract void HandleEditorBeginState(FreeEditorState state);
public override void HandleEditorUpdate (FreeEditorState state) { if (ShouldCapture ()) { CaptureProgress (false,true); RestartCapture (); } else if(ShouldCaptureNoUI()){ CaptureProgress (false,false); _nextNoUICaptureTime = _nextCaptureTime + 1f; } }
public override void HandleEditorEndState (FreeEditorState state) { if (state == FreeEditorState.Playing) { UnsubscribeFromEditorUpdate (); } }
public override void HandleEditorBeginState (FreeEditorState state) { #if !TRACK_PROJECT return; #endif if (state == FreeEditorState.Playing) { _startPlayTime = Time.time; StartCapture (); _nextNoUICaptureTime = _nextCaptureTime + 1f; SubscribeToEditorUpdate (); } if (state == FreeEditorState.IsSaving) { CaptureProgress (true,true); } }