// This method gets called by the runtime. Use this method to configure the HTTP request pipeline. public void Configure(IApplicationBuilder app, IWebHostEnvironment env, ILoggerFactory loggerFactory) { if (env.IsDevelopment()) { app.UseDeveloperExceptionPage(); } app.UseSwagger(); app.UseSwaggerUI(a => { a.SwaggerEndpoint("/swagger/v1/swagger.json", "MiaoMiaoTest API V1"); }); app.UseRouting(); app.UseAuthentication(); app.UseAuthorization(); app.UseEndpoints(endpoints => { endpoints.MapControllers(); }); FrameWorkConfig.Configure(app.ApplicationServices, Configuration, loggerFactory); }
void Awake() { #if !UNITY_EDITOR OpenABMode = true; #endif LogMgr.OpenLog = this.AwakeLogMode; GameObject fkObject = GameObject.Find("KFrameWork"); if (fkObject == null) { this.gameObject.name = "KFrameWork"; } if (Application.isPlaying) { DontDestroyOnLoad(gameObject); } _mIns = this; initwatch = new Stopwatch(); initwatch.Start(); FrameWorkConfig.LoadConfig(this); if (AsyncInit) { cached = Resources.Load <RegisterCachedTypes>(MainLoopAsset); thread = new Thread(AsyncWork); thread.Start(); //ThreadPool.QueueUserWorkItem(AsyncWork); } else { _Init(); CheckEvents(); } }