static int _m_Load(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 2 && translator.Assignable <System.Action>(L, 2))
                {
                    System.Action onLoaded = translator.GetDelegate <System.Action>(L, 2);

                    __cl_gen_to_be_invoked.Load(onLoaded);



                    return(0);
                }
                if (__gen_param_count == 1)
                {
                    __cl_gen_to_be_invoked.Load(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FrameWork.AssetModel.Load!"));
        }
        public void __Gen_Delegate_Imp11(FrameWork.AssetModel p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int err_func   = LuaAPI.load_error_func(L, errorFuncRef);
            ObjectTranslator translator = luaEnv.translator;

            LuaAPI.lua_getref(L, luaReference);

            translator.Push(L, p0);

            int __gen_error = LuaAPI.lua_pcall(L, 1, 0, err_func);
            if (__gen_error != 0)
            {
                luaEnv.ThrowExceptionFromError(err_func - 1);
            }



            LuaAPI.lua_settop(L, err_func - 1);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
        static int _m_SetParent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 3 && translator.Assignable <FrameWork.AssetModel>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    FrameWork.AssetModel parent = (FrameWork.AssetModel)translator.GetObject(L, 2, typeof(FrameWork.AssetModel));
                    bool worldPosStay           = LuaAPI.lua_toboolean(L, 3);

                    __cl_gen_to_be_invoked.SetParent(parent, worldPosStay);



                    return(0);
                }
                if (__gen_param_count == 2 && translator.Assignable <FrameWork.AssetModel>(L, 2))
                {
                    FrameWork.AssetModel parent = (FrameWork.AssetModel)translator.GetObject(L, 2, typeof(FrameWork.AssetModel));

                    __cl_gen_to_be_invoked.SetParent(parent);



                    return(0);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Transform>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Transform parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    bool worldPosStay            = LuaAPI.lua_toboolean(L, 3);

                    __cl_gen_to_be_invoked.SetParent(parent, worldPosStay);



                    return(0);
                }
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Transform>(L, 2))
                {
                    UnityEngine.Transform parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));

                    __cl_gen_to_be_invoked.SetParent(parent);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FrameWork.AssetModel.SetParent!"));
        }
        static int _m_SetRot(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Vector3 rot; translator.Get(L, 2, out rot);
                    bool local = LuaAPI.lua_toboolean(L, 3);

                    __cl_gen_to_be_invoked.SetRot(rot, local);



                    return(0);
                }
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 rot; translator.Get(L, 2, out rot);

                    __cl_gen_to_be_invoked.SetRot(rot);



                    return(0);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Quaternion>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Quaternion quat; translator.Get(L, 2, out quat);
                    bool local = LuaAPI.lua_toboolean(L, 3);

                    __cl_gen_to_be_invoked.SetRot(quat, local);



                    return(0);
                }
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Quaternion>(L, 2))
                {
                    UnityEngine.Quaternion quat; translator.Get(L, 2, out quat);

                    __cl_gen_to_be_invoked.SetRot(quat);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FrameWork.AssetModel.SetRot!"));
        }
        static int _g_get_IsLoaded(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.IsLoaded);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string modelRes = LuaAPI.lua_tostring(L, 2);

                    FrameWork.AssetModel __cl_gen_ret = new FrameWork.AssetModel(modelRes);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to FrameWork.AssetModel constructor!"));
        }
        static int _m_Release(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);



                {
                    __cl_gen_to_be_invoked.Release(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_GetRight(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 __cl_gen_ret = __cl_gen_to_be_invoked.GetRight(  );
                    translator.PushUnityEngineVector3(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_LookAt(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Transform target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));

                    __cl_gen_to_be_invoked.LookAt(target);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_RemoveComponent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Component comp = (UnityEngine.Component)translator.GetObject(L, 2, typeof(UnityEngine.Component));

                    __cl_gen_to_be_invoked.RemoveComponent(comp);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_Translate(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 mov; translator.Get(L, 2, out mov);

                    __cl_gen_to_be_invoked.Translate(mov);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_GetRot(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool local = LuaAPI.lua_toboolean(L, 2);

                    UnityEngine.Quaternion __cl_gen_ret = __cl_gen_to_be_invoked.GetRot(local);
                    translator.PushUnityEngineQuaternion(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 1)
                {
                    UnityEngine.Quaternion __cl_gen_ret = __cl_gen_to_be_invoked.GetRot(  );
                    translator.PushUnityEngineQuaternion(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FrameWork.AssetModel.GetRot!"));
        }
        static int _m_GetComponent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);



                {
                    System.Type type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));

                    UnityEngine.Component __cl_gen_ret = __cl_gen_to_be_invoked.GetComponent(type);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_Rotate(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FrameWork.AssetModel __cl_gen_to_be_invoked = (FrameWork.AssetModel)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 axis; translator.Get(L, 2, out axis);
                    float angle = (float)LuaAPI.lua_tonumber(L, 3);

                    __cl_gen_to_be_invoked.Rotate(axis, angle);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }