private static void SetCurFrameStatus(FrameStatus status) { if (Global.curFrame != null) { Global.curFrame.status = status; } }
void CallStatusChanged(Point location, Frame frame, FrameStatus status) { if (frame != null) { frame.ForEachAncestor(f => f.OnStatusChanged(status)); } }
private void Update() { if (m_currentStatus == FrameStatus.Pause) { return; } bool backwardPressed = Input.GetButton(fastBackwardButton); bool forwardPressed = Input.GetButton(fastForwardButton); var lastStatus = m_currentStatus; if (backwardPressed) { m_currentStatus = FrameStatus.FastBackward; } else if (forwardPressed) { m_currentStatus = FrameStatus.FastForward; } else { m_currentStatus = FrameStatus.Playing; } if (m_currentStatus != lastStatus) { Event <FrameStatusChangedEvent> .Broadcast(new FrameStatusChangedEvent(m_currentStatus, lastStatus)); } }
public ProcessFrameEvent(int _frame, int _maxFrame, float _time, float _maxTime, FrameStatus _status) { frame = _frame; maxFrame = _maxFrame; time = _time; maxTime = _maxTime; status = _status; }
public GetCommandsData(int _frame, FrameStatus _status) { frame = _frame; status = _status; moveDir = 0; jumpPressed = false; kickPressed = false; actionPressed = false; }
public Frame(int round, string first, string second, string third, Frame lastFrame) { this.Round = round; this.firstRound = first; this.secondRound = second; this.thirdRound = third; this.total = ""; this.status = FrameStatus.Open; this.LastFrame = lastFrame; }
internal void OnStatusChanged(FrameStatus status) { if (StatusChanged != null) { oldStatus = status; StatusChanged(this, new StatusEventArgs() { Status = status }); } }
public string ZL; //种类 public Frame(string TCH, string QY, string CH, string KJH, string KZ, string FX, string ZZ, int MaxRow, int Space, string TDH, string ZL) { this.TCH = TCH; this.QY = QY; this.CH = CH; this.KJH = KJH; this.KZ = KZ; this.FX = FX; this.ZZ = ZZ; this.MaxRow = MaxRow; this.Space = Space; this.TDH = TDH; //changeByyangting20170518 this.ZL = ZL; this.status = FrameStatus.PT_Initial; this.HCH = ""; this.CarArrived = true; }
void CallStatusChanged( Frame frame, FrameStatus status ) { if (frame!=null) { frame.ForEachAncestor( f => f.OnStatusChanged( status ) ); } }
internal void SetStatusForFrame(Frame frame, FrameStatus frameStatus) { _validator.ValidateFrameIsNotNull(frame); frame.SetFrameStatus(frameStatus); }
void Start() { m_currentStatus = FrameStatus.Playing; Event <FrameStatusChangedEvent> .Broadcast(new FrameStatusChangedEvent(m_currentStatus, FrameStatus.Pause)); }
public FrameStatusChangedEvent(FrameStatus _status, FrameStatus _lastStatus) { lastStatus = _lastStatus; status = _status; }