public void bowling_a_strike_2_frames_in_a_row_will_add_the_first_roll_of_the_next_frame_to_the_first_strikes_frame() { var game = new FrameScorer() { CurrentFrame = 2, RemainingPins = 5 }; var frame1 = new FrameScore() { Bowl1 = 10, Strike = true }; var frame2 = new FrameScore() { Bowl1 = 10, Strike = true }; var frame3 = new FrameScore() { Bowl1 = 5, Bowl2 = 3 }; var expectedResult = 25; game.FrameList.Add(frame1); game.FrameList.Add(frame2); game.FrameList.Add(frame3); game.StrikeAdder(); var actualResult = frame1.TotalScore; Assert.Equal(expectedResult, actualResult); }
public void entering_a_score_into_option_chooser_should_return_a_parsed_copy_of_that_score() { var game = new FrameScorer(); var input = "8"; var expectedResult = 8; var actualResult = game.OptionChooser(input); Assert.Equal(expectedResult, actualResult); }
public void the_auto_final_frame_scorer_should_set_the_value_of_the_second_bowl_of_the_frame_if_it_is_a_strike() { var game = new FrameScorer(); for (var i = 0; i < 10; i++) { game.FrameList.Add(new FrameScore()); } game.FrameList[9].Bowl1 = 10; game.FrameList[9].Strike = true; game.AutoFinalFramer(); var actualResult = game.FrameList[9].Bowl2; Assert.InRange(actualResult, 0, 10); }
public void bowling_a_spare_adds_the_next_bowl_to_the_spare_frame() { var game = new FrameScorer() { CurrentFrame = 1, RemainingPins = 2 }; var frame1 = new FrameScore() { Bowl1 = 4, Bowl2 = 6, Spare = true }; var frame2 = new FrameScore() { Bowl1 = 5, Bowl2 = 3 }; var expectedResult = 15; game.FrameList.Add(frame1); game.FrameList.Add(frame2); game.SpareAdder(); var actualResult = frame1.TotalScore; Assert.Equal(expectedResult, actualResult); }
public void bowling_a_strike_followed_by_a_non_strike_will_add_both_bowls_from_the_second_frame_to_the_strike_frame() { var game = new FrameScorer() { CurrentFrame = 1, RemainingPins = 2 }; var frame1 = new FrameScore() { Bowl1 = 10, Strike = true }; var frame2 = new FrameScore() { Bowl1 = 5, Bowl2 = 3 }; var expectedResult = 18; game.FrameList.Add(frame1); game.FrameList.Add(frame2); game.StrikeAdder(); var actualResult = frame1.TotalScore; Assert.Equal(expectedResult, actualResult); }
public void totalizer_should_return_the_sum_of_all_frame_scores() { var game = new FrameScorer(); var frame1 = new FrameScore() { TotalScore = 20 }; var frame2 = new FrameScore() { TotalScore = 18 }; var frame3 = new FrameScore() { TotalScore = 8 }; var expectedResult = 46; game.FrameList.Add(frame1); game.FrameList.Add(frame2); game.FrameList.Add(frame3); var actualResult = game.Totalizer(); Assert.Equal(expectedResult, actualResult); }