protected void Reset() { m_OutputDirectory = new DataPath(DataPath.Root.PersistentDataPath, ""); m_ResolutionWidth = 512; m_FrameRateMode = FrameRateMode.Variable; m_FrameRate = 30; m_CaptureEveryNthFrame = 2; m_CopyShader = ResourceHelper.LoadCopyShader(); }
private static bool TryGetFrameRateMode(string source, out FrameRateMode result) { return(FrameRateModes.TryGetValue(source, out result)); }