Exemple #1
0
        public SimpleGame()
        {
            Content.RootDirectory = "Content";

            Graphics = new GraphicsDeviceManager(this)
            {
                PreferredBackBufferWidth = 1280, PreferredBackBufferHeight = 720
            };

            frameRateCalculator = new FrameRateCalculator();
        }
        public GameStateMainMenu(Game game,
                                 IBatchedDrawingService drawingService,
                                 IInputManager inputManager,
                                 IGameStateManager stateService,
                                 IGameWindowService windowService)
            : base(drawingService)
        {
            this.frameRateCalculator = new FrameRateCalculator();
            this.inputManager        = inputManager;
            this.stateService        = stateService;
            this.windowService       = windowService;
            Game = game;

            styles = new List <StyleDefinition>();
        }
Exemple #3
0
        public SimpleGame()
        {
            Content.RootDirectory = "Content";
            var resolution = new XnaPoint(1393, 720);

            Graphics = new GraphicsDeviceManager(this)
            {
                PreferredBackBufferWidth  = resolution.X,
                PreferredBackBufferHeight = resolution.Y
            };

            IsFixedTimeStep = false;
            Graphics.SynchronizeWithVerticalRetrace = false;

            frameRateCalculator = new FrameRateCalculator();
        }