public static void CleanData() { FrameNameTable = null; FrameResource = null; VertexBufferPool = null; IndexBufferPool = null; SoundSector = null; Actors = null; ItemDescs = null; Collisions = null; CityAreas = null; }
public static void CleanData() { FrameNameTable = null; FrameResource = null; VertexBufferPool = null; IndexBufferPool = null; SoundSector = null; Actors = null; ItemDescs = null; Collisions = null; CityAreas = null; CityShops = null; roadMap = null; ATLoader = null; AIWorlds = null; OBJData = null; }
private void SaveChanges() { DialogResult result = MessageBox.Show("Do you want to save your changes?", "Save Changes", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result == DialogResult.Yes) { using (BinaryWriter writer = new BinaryWriter(File.Open(fileLocation.FullName, FileMode.Create))) { SceneData.FrameResource.WriteToFile(writer); } using (BinaryWriter writer = new BinaryWriter(File.Open(SceneData.FrameNameTable.FileName, FileMode.Create))) { FrameNameTable nameTable = new FrameNameTable(); nameTable.BuildDataFromResource(SceneData.FrameResource); nameTable.AddNames(); nameTable.WriteToFile(writer); SceneData.FrameNameTable = nameTable; } SceneData.IndexBufferPool.WriteToFile(); SceneData.VertexBufferPool.WriteToFile(); MessageBox.Show("Your saved file has been stored in the same folder as the executable.", "Toolkit", MessageBoxButtons.OK, MessageBoxIcon.Information); ReloadClick(null, null); } }
public static void BuildData() { List <FileInfo> vbps = new List <FileInfo>(); List <FileInfo> ibps = new List <FileInfo>(); List <ItemDescLoader> ids = new List <ItemDescLoader>(); List <Actor> act = new List <Actor>(); List <NAVData> aiw = new List <NAVData>(); List <NAVData> obj = new List <NAVData>(); DirectoryInfo dirInfo = new DirectoryInfo(ScenePath); FileInfo[] files = dirInfo.GetFiles("*", SearchOption.AllDirectories); XmlDocument document = new XmlDocument(); document.Load(ScenePath + "/SDSContent.xml"); XPathNavigator nav = document.CreateNavigator(); var nodes = nav.Select("/SDSResource/ResourceEntry"); while (nodes.MoveNext() == true) { string type; string name; nodes.Current.MoveToFirstChild(); type = nodes.Current.Value; nodes.Current.MoveToNext(); name = ScenePath + "/" + nodes.Current.Value; if (type == "IndexBufferPool") { ibps.Add(new FileInfo(name)); } else if (type == "VertexBufferPool") { vbps.Add(new FileInfo(name)); } else if (type == "Actors") { try { act.Add(new Actor(name)); } catch (Exception ex) { Console.WriteLine("Failed to read actor {0}", name); } } else if (type == "FrameResource") { FrameResource = new FrameResource(name); } else if (type == "ItemDesc") { ids.Add(new ItemDescLoader(name)); } else if (type == "FrameNameTable") { FrameNameTable = new FrameNameTable(name); } else if (type == "Collisions") { Collisions = new Collision(name); } else if (type == "AnimalTrafficPaths") { try { ATLoader = new AnimalTrafficLoader(new FileInfo(name)); } catch (Exception ex) { Console.WriteLine("Failed to read AnimalTrafficPaths {0}", ATLoader); } } else if (nodes.Current.Value == "roadmap.gsd") { roadMap = new Roadmap(new FileInfo(name)); } else if (type == "NAV_OBJ_DATA") { obj.Add(new NAVData(new FileInfo(name))); } else if (type == "Translokator") { Translokator = new TranslokatorLoader(new FileInfo(name)); } } IndexBufferPool = new IndexBufferManager(ibps); VertexBufferPool = new VertexBufferManager(vbps); ItemDescs = ids.ToArray(); Actors = act.ToArray(); OBJData = obj.ToArray(); }
public static void BuildData(bool forceBigEndian) { List <FileInfo> vbps = new List <FileInfo>(); List <FileInfo> ibps = new List <FileInfo>(); List <ItemDescLoader> ids = new List <ItemDescLoader>(); List <Actor> act = new List <Actor>(); List <NAVData> aiw = new List <NAVData>(); List <NAVData> obj = new List <NAVData>(); isBigEndian = forceBigEndian; VertexTranslator.IsBigEndian = forceBigEndian; if (isBigEndian) { MessageBox.Show("Detected 'Big Endian' formats. This will severely effect functionality!", "Toolkit", MessageBoxButtons.OK, MessageBoxIcon.Information); } DirectoryInfo dirInfo = new DirectoryInfo(ScenePath); sdsContent = new SDSContentFile(); sdsContent.ReadFromFile(new FileInfo(Path.Combine(ScenePath + "/SDSContent.xml"))); //IndexBuffers var paths = sdsContent.GetResourceFiles("IndexBufferPool", true); foreach (var item in paths) { ibps.Add(BuildFileInfo(item)); } //Vertex Buffers paths = sdsContent.GetResourceFiles("VertexBufferPool", true); foreach (var item in paths) { vbps.Add(BuildFileInfo(item)); } //Actors if (!isBigEndian) { paths = sdsContent.GetResourceFiles("Actors", true); foreach (var item in paths) { try { act.Add(new Actor(item)); } catch (Exception ex) { Console.WriteLine("Failed to read actor {0}", item); } } } //FrameResource if (sdsContent.HasResource("FrameResource")) { var name = sdsContent.GetResourceFiles("FrameResource", true)[0]; FrameResource = new FrameResource(name, isBigEndian); } //Item Desc if (!isBigEndian) { paths = sdsContent.GetResourceFiles("ItemDesc", true); foreach (var item in paths) { ids.Add(new ItemDescLoader(item)); } } //FrameNameTable if (sdsContent.HasResource("FrameNameTable")) { var name = sdsContent.GetResourceFiles("FrameNameTable", true)[0]; FrameNameTable = new FrameNameTable(name, isBigEndian); } //Collisions if (!isBigEndian && sdsContent.HasResource("Collisions")) { var name = sdsContent.GetResourceFiles("Collisions", true)[0]; Collisions = new Collision(name); } //~ENABLE THIS SECTION AT YOUR OWN RISK //AnimalTrafficPaths //if (!isBigEndian && sdsContent.HasResource("AnimalTrafficPaths")) //{ // var name = sdsContent.GetResourceFiles("AnimalTrafficPaths", true)[0]; // try // { // ATLoader = new AnimalTrafficLoader(new FileInfo(name)); // } // catch (Exception ex) // { // Console.WriteLine("Failed to read AnimalTrafficPaths {0}", ex.Message); // } //} //~ENABLE THIS SECTION AT YOUR OWN RISK if (!isBigEndian && sdsContent.HasResource("PREFAB")) { var name = sdsContent.GetResourceFiles("PREFAB", true)[0]; PrefabLoader loader = new PrefabLoader(new FileInfo(name)); Prefabs = loader; } //RoadMap if (!isBigEndian) { paths = sdsContent.GetResourceFiles("MemFile", true); foreach (var item in paths) { if (item.Contains("RoadMap") || item.Contains("roadmap")) { roadMap = new Roadmap(new FileInfo(item)); } } } //~ENABLE THIS SECTION AT YOUR OWN RISK //Translokator //if (!isBigEndian && sdsContent.HasResource("Translokator")) //{ // var name = sdsContent.GetResourceFiles("Translokator", true)[0]; // Translokator = new TranslokatorLoader(new FileInfo(name)); //} //~ENABLE THIS SECTION AT YOUR OWN RISK //~ENABLE THIS SECTION AT YOUR OWN RISK /* Kynapse OBJ_DATA * if (!isBigEndian) * { * tis' broken for now * paths = sdsContent.GetResourceFiles("NAV_OBJ_DATA", true); * foreach (var item in paths) * { * obj.Add(new NAVData(new FileInfo(item))); * } * * for (int i = 0; i < obj.Count; i++) * { * obj[i].WriteToFile(); * } * } * * AI WORLD * if (!isBigEndian) * { * paths = sdsContent.GetResourceFiles("NAV_AIWORLD_DATA", true); * foreach (var Item in paths) * { * aiw.Add(new NAVData(new FileInfo(Item))); * } * } * * if (!isBigEndian && sdsContent.HasResource("NAV_HPD_DATA")) * { * var name = sdsContent.GetResourceFiles("NAV_HPD_DATA", true)[0]; * var data = new NAVData(new FileInfo(name)); * HPDData = (data.data as HPDData); * data.WriteToFile(); * } */ //~ENABLE THIS SECTION AT YOUR OWN RISK IndexBufferPool = new IndexBufferManager(ibps, dirInfo, isBigEndian); VertexBufferPool = new VertexBufferManager(vbps, dirInfo, isBigEndian); ItemDescs = ids.ToArray(); Actors = act.ToArray(); OBJData = obj.ToArray(); AIWorlds = aiw.ToArray(); }
public static void BuildData(bool forceBigEndian) { List <FileInfo> vbps = new List <FileInfo>(); List <FileInfo> ibps = new List <FileInfo>(); List <ItemDescLoader> ids = new List <ItemDescLoader>(); List <Actor> act = new List <Actor>(); List <NAVData> aiw = new List <NAVData>(); List <NAVData> obj = new List <NAVData>(); DirectoryInfo dirInfo = new DirectoryInfo(ScenePath); FileInfo[] files = dirInfo.GetFiles("*", SearchOption.AllDirectories); XmlDocument document = new XmlDocument(); document.Load(ScenePath + "/SDSContent.xml"); XPathNavigator nav = document.CreateNavigator(); var nodes = nav.Select("/SDSResource/ResourceEntry"); isBigEndian = forceBigEndian; Utils.Models.VertexTranslator.IsBigEndian = forceBigEndian; if (isBigEndian) { MessageBox.Show("Detected 'Big Endian' formats. This will severely effect functionality!", "Toolkit", MessageBoxButtons.OK, MessageBoxIcon.Information); } while (nodes.MoveNext() == true) { string type; string name; nodes.Current.MoveToFirstChild(); type = nodes.Current.Value; nodes.Current.MoveToNext(); name = ScenePath + "/" + nodes.Current.Value; if (type == "IndexBufferPool") { ibps.Add(new FileInfo(name)); } else if (type == "VertexBufferPool") { vbps.Add(new FileInfo(name)); } else if (type == "Actors" && !isBigEndian) { try { act.Add(new Actor(name)); } catch (Exception ex) { Console.WriteLine("Failed to read actor {0}", name); } } else if (type == "FrameResource") { FrameResource = new FrameResource(name, isBigEndian); } else if (type == "ItemDesc" && !isBigEndian) { ids.Add(new ItemDescLoader(name)); } else if (type == "FrameNameTable") { FrameNameTable = new FrameNameTable(name, isBigEndian); } else if (type == "Collisions" && !isBigEndian) { Collisions = new Collision(name); } else if (type == "AnimalTrafficPaths" && !isBigEndian) { try { ATLoader = new AnimalTrafficLoader(new FileInfo(name)); } catch (Exception ex) { Console.WriteLine("Failed to read AnimalTrafficPaths {0}", ex.Message); } } else if (nodes.Current.Value == "roadmap.gsd" && !isBigEndian) { roadMap = new Roadmap(new FileInfo(name)); } //else if (type == "NAV_OBJ_DATA" && !isBigEndian) // obj.Add(new NAVData(new FileInfo(name))); else if (type == "Translokator" && !isBigEndian) { Translokator = new TranslokatorLoader(new FileInfo(name)); } } IndexBufferPool = new IndexBufferManager(ibps, isBigEndian); VertexBufferPool = new VertexBufferManager(vbps, isBigEndian); ItemDescs = ids.ToArray(); Actors = act.ToArray(); OBJData = obj.ToArray(); }
public static void BuildData() { List <FileInfo> vbps = new List <FileInfo>(); List <FileInfo> ibps = new List <FileInfo>(); List <ItemDesc> ids = new List <ItemDesc>(); List <Actor> act = new List <Actor>(); DirectoryInfo dirInfo = new DirectoryInfo(ScenePath); FileInfo[] files = dirInfo.GetFiles("*", SearchOption.AllDirectories); XmlDocument document = new XmlDocument(); document.Load(ScenePath + "/SDSContent.xml"); XPathNavigator nav = document.CreateNavigator(); var nodes = nav.Select("/SDSResource/ResourceEntry"); while (nodes.MoveNext() == true) { string type; string name; nodes.Current.MoveToFirstChild(); type = nodes.Current.Value; nodes.Current.MoveToNext(); name = ScenePath + "/" + nodes.Current.Value; if (type == "IndexBufferPool") { ibps.Add(new FileInfo(name)); } else if (type == "VertexBufferPool") { vbps.Add(new FileInfo(name)); } else if (type == "FrameResource") { FrameResource = new FrameResource(name); } else if (type == "ItemDesc") { ids.Add(new ItemDesc(name)); } else if (type == "FrameNameTable") { FrameNameTable = new FrameNameTable(name); } //else if ((type == "MemFile") && (name.Contains("cityshops"))) // CityShops = new CityShops(name); //else if (type == "Actors") // act.Add(new Actor(name)); //else if (type == "AudioSectors") // SoundSector = new SoundSector(name); //else if ((type == "MemFile") && (name.Contains("cityareas"))) // CityAreas = new CityAreas(name); } IndexBufferPool = new IndexBufferManager(ibps); VertexBufferPool = new VertexBufferManager(vbps); ItemDescs = ids.ToArray(); Actors = act.ToArray(); for (int i = 0; i != ItemDescs.Length; i++) { ItemDescs[i].WriteToEDC(); } if (Actors == null) { return; } AttachActors(); }