public int PresentImage(Int16 width, Int16 height, Int16 arWidth, Int16 arHeight, uint pTexture, uint pSurface)
        {
            lock (GUIGraphicsContext.RenderLock)
            {
                try
                {
                    // Alert the frame grabber that it has a chance to grab a frame
                    // if it likes (method returns immediatly otherwise
                    grabber.OnFrame(width, height, arWidth, arHeight, pSurface);

                    _textureAddress = pTexture;

                    if (pTexture == 0)
                    {
                        Log.Debug("PlaneScene: PresentImage() dispose surfaces");
                        _vmr9Util.VideoWidth        = 0;
                        _vmr9Util.VideoHeight       = 0;
                        _vmr9Util.VideoAspectRatioX = 0;
                        _vmr9Util.VideoAspectRatioY = 0;
                        _arVideoWidth  = 0;
                        _arVideoHeight = 0;
                        return(0);
                    }
                    if (GUIGraphicsContext.CurrentState == GUIGraphicsContext.State.STOPPING)
                    {
                        return(0);
                    }

                    _vmr9Util.FreeFrameCounter++;

                    if (!_drawVideoAllowed || !_isEnabled)
                    {
                        Log.Info("planescene:PresentImage() frame:{0} enabled:{1} allowed:{2}", _vmr9Util.FrameCounter, _isEnabled,
                                 _drawVideoAllowed);
                        _vmr9Util.FrameCounter++;
                        return(0);
                    }
                    _vmr9Util.FrameCounter++;
                    //			Log.Info("vmr9:present image()");
                    InternalPresentImage(width, height, arWidth, arHeight, false);
                    //			Log.Info("vmr9:present image() done");
                }
                catch (Exception ex)
                {
                    Log.Error("Planescene: Error in PresentImage - {0}", ex.ToString());
                }
            }
            return(0);
        }