private static void DisableFrameDebugger() { // if it was true before, we disabled and ask the game scene to repaint if (FrameDebugger.IsLocalEnabled()) { EditorApplication.SetSceneRepaintDirty(); } FrameDebuggerUtility.SetEnabled(false, FrameDebuggerUtility.GetRemotePlayerGUID()); }
internal void ClickEnableFrameDebugger() { bool isEnabled = FrameDebugger.enabled; bool enablingLocally = !isEnabled && m_AttachToPlayerState.connectedToTarget == ConnectionTarget.Editor; if (enablingLocally && !FrameDebuggerUtility.locallySupported) { return; } // pause play mode if needed if (enablingLocally) { if (EditorApplication.isPlaying && !EditorApplication.isPaused) { EditorApplication.isPaused = true; } } if (!isEnabled) { FrameDebuggerUtility.SetEnabled(true, ProfilerDriver.connectedProfiler); } else { FrameDebuggerUtility.SetEnabled(false, FrameDebuggerUtility.GetRemotePlayerGUID()); } // Make sure game view is visible when enabling frame debugger locally if (FrameDebugger.IsLocalEnabled()) { PlayModeView playModeView = PlayModeView.GetMainPlayModeView(); if (playModeView) { playModeView.ShowTab(); } } }
private void OnGUI() { FrameDebuggerEvent[] descs = FrameDebuggerUtility.GetFrameEvents(); Initialize(descs); int oldLimit = FrameDebuggerUtility.limit; Profiler.BeginSample("DrawToolbar"); bool repaint = m_Toolbar.DrawToolbar(this, m_AttachToPlayerState); Profiler.EndSample(); if (IsDisabledInEditor) { GUI.enabled = true; if (!FrameDebuggerUtility.locallySupported) { string warningMessage = (FrameDebuggerHelper.IsOnLinuxOpenGL) ? FrameDebuggerStyles.EventDetails.warningLinuxOpenGLMsg : FrameDebuggerStyles.EventDetails.warningMultiThreadedMsg; EditorGUILayout.HelpBox(warningMessage, MessageType.Warning, true); } EditorGUILayout.HelpBox(FrameDebuggerStyles.EventDetails.descriptionString, MessageType.Info, true); } else { if (FrameDebugger.IsLocalEnabled()) { PlayModeView playModeView = PlayModeView.GetMainPlayModeView(); if (playModeView) { playModeView.ShowTab(); } } // captured frame event contents have changed, rebuild the tree data if (HasEventHashChanged) { m_TreeView.m_DataSource.SetEvents(descs); m_FrameEventsHash = FrameDebuggerUtility.eventsHash; } float toolbarHeight = EditorStyles.toolbar.fixedHeight; Rect dragRect = new Rect(m_TreeWidth, toolbarHeight, FrameDebuggerStyles.Window.k_ResizerWidth, position.height - toolbarHeight); dragRect = EditorGUIUtility.HandleHorizontalSplitter(dragRect, position.width, FrameDebuggerStyles.Window.k_MinTreeWidth, FrameDebuggerStyles.Window.k_MinDetailsWidth); m_TreeWidth = dragRect.x; // Search area m_SearchRect = EditorGUILayout.GetControlRect(); m_SearchRect.width = m_TreeWidth - 5; DrawSearchField(m_SearchString); Rect listRect = new Rect( 0, toolbarHeight + m_SearchRect.y, m_TreeWidth, position.height - toolbarHeight - m_SearchRect.height - 5 ); Rect currentEventRect = new Rect( m_TreeWidth, toolbarHeight, position.width - m_TreeWidth, position.height - toolbarHeight ); Profiler.BeginSample("DrawTree"); m_TreeView.m_TreeView.searchString = m_SearchString; m_TreeView.DrawTree(listRect); Profiler.EndSample(); EditorGUIUtility.DrawHorizontalSplitter(dragRect); Profiler.BeginSample("DrawEvent"); m_EventDetailsView.DrawEvent(currentEventRect, descs, m_AttachToPlayerState.connectedToTarget == ConnectionTarget.Editor); Profiler.EndSample(); } if (repaint || oldLimit != FrameDebuggerUtility.limit) { RepaintOnLimitChange(); } if (m_RepaintFrames > 0) { m_TreeView.SelectFrameEventIndex(FrameDebuggerUtility.limit); RepaintAllNeededThings(); --m_RepaintFrames; } }