//设置正向播放方向 public void ChangeForwardDir() { _status = 1; foreach (var obj in AniObjs) { FrameAni fa = obj.GetComponent <FrameAni>(); fa.PlayForward(gameObject); } }
private void PlayAni() { if (_status == 0) { _status = 1; //自身设置为隐藏 gameObject.SetActive(false); foreach (var obj in AniObjs) { FrameAni fa = obj.GetComponent <FrameAni>(); fa.PlayForward(gameObject); obj.SetActive(true); } } }