Exemple #1
0
        private void Init()
        {
            if (m_keepAlive)
            {
                DontDestroyOnLoad(transform.root.gameObject);
            }

            m_fpsMonitor   = GetComponentInChildren(typeof(FpsMonitor), true) as FpsMonitor;
            m_ramMonitor   = GetComponentInChildren(typeof(RamMonitor), true) as RamMonitor;
            m_audioMonitor = GetComponentInChildren(typeof(AudioMonitor), true) as AudioMonitor;

            m_fpsManager   = GetComponentInChildren(typeof(FpsManager), true) as FpsManager;
            m_ramManager   = GetComponentInChildren(typeof(RamManager), true) as RamManager;
            m_audioManager = GetComponentInChildren(typeof(AudioManager), true) as AudioManager;
            m_advancedData = GetComponentInChildren(typeof(AdvancedData), true) as AdvancedData;

            m_fpsManager.SetPosition(m_graphModulePosition);
            m_ramManager.SetPosition(m_graphModulePosition);
            m_audioManager.SetPosition(m_graphModulePosition);
            m_advancedData.SetPosition(m_advancedModulePosition);

            m_fpsManager.SetState(m_fpsModuleState);
            m_ramManager.SetState(m_ramModuleState);
            m_audioManager.SetState(m_audioModuleState);
            m_advancedData.SetState(m_advancedModuleState);
        }
Exemple #2
0
        public void SetModuleMode(ModuleType moduleType, ModuleState moduleState)
        {
            switch (moduleType)
            {
            case ModuleType.FPS:
                m_fpsManager.SetState(moduleState);
                break;

            case ModuleType.RAM:
                m_ramManager.SetState(moduleState);
                break;

            case ModuleType.AUDIO:
                m_audioManager.SetState(moduleState);
                break;

            case ModuleType.ADVANCED:
                m_advancedData.SetState(moduleState);
                break;
            }
        }