void Update() { EyeImage.texture = FoveManager.GetEyesImage(); PositionImage.texture = FoveManager.GetPositionImage(); MirrorImage.texture = FoveManager.GetMirrorTexture(); }
// Update is called once per frame void Update() { EyeTextureRenderer.material.mainTexture = FoveManager.GetEyesImage(); UpdateEyeShape(Fove.Eye.Left); UpdateEyeShape(Fove.Eye.Right); }