Exemple #1
0
 void ProxyGame_CustomDrawing(GameTime gameTime)
 {
     if (character != null)
     {
         character.Draw(gameTime, SpriteBatch);
     }
 }
 void SingletonGame_CustomDrawing(GameTime gameTime)
 {
     character.Draw(gameTime, SpriteBatch);
 }
Exemple #3
0
 void ObserverGame_CustomDrawing(GameTime gameTime)
 {
     fouLu.Draw(gameTime, SpriteBatch);
     zero.Draw(gameTime, SpriteBatch);
 }
 void VisitorGame_CustomDrawing(GameTime gameTime)
 {
     character.Draw(gameTime, SpriteBatch);
 }
 void MementoGame_CustomDrawing(GameTime gameTime)
 {
     character.Draw(gameTime, SpriteBatch);
 }
 void MediatorGame_CustomDrawing(GameTime gameTime)
 {
     character.Draw(gameTime, SpriteBatch);
     character2.Draw(gameTime, SpriteBatch);
 }
Exemple #7
0
 void PrototypeGame_CustomDrawing(GameTime gameTime)
 {
     character.Draw(gameTime, SpriteBatch);
     character2.Draw(gameTime, SpriteBatch);
 }