void ProxyGame_CustomDrawing(GameTime gameTime) { if (character != null) { character.Draw(gameTime, SpriteBatch); } }
void SingletonGame_CustomDrawing(GameTime gameTime) { character.Draw(gameTime, SpriteBatch); }
void ObserverGame_CustomDrawing(GameTime gameTime) { fouLu.Draw(gameTime, SpriteBatch); zero.Draw(gameTime, SpriteBatch); }
void VisitorGame_CustomDrawing(GameTime gameTime) { character.Draw(gameTime, SpriteBatch); }
void MementoGame_CustomDrawing(GameTime gameTime) { character.Draw(gameTime, SpriteBatch); }
void MediatorGame_CustomDrawing(GameTime gameTime) { character.Draw(gameTime, SpriteBatch); character2.Draw(gameTime, SpriteBatch); }
void PrototypeGame_CustomDrawing(GameTime gameTime) { character.Draw(gameTime, SpriteBatch); character2.Draw(gameTime, SpriteBatch); }