public UnityGameLogic(string workerId, Vector3 origin) : base(workerId, origin, new ForwardingDispatcher()) { PlayerLifecycleConfig.CreatePlayerEntityTemplate = PlayerTemplate.CreatePlayerEntityTemplate; forwardingDispatcher = (ForwardingDispatcher)View.LogDispatcher; UseDynamicId = Application.isEditor; }
public UnityClient(string workerId, Vector3 origin) : base(workerId, origin, new ForwardingDispatcher()) { forwardingDispatcher = (ForwardingDispatcher)View.LogDispatcher; }