Exemple #1
0
        public UnityGameLogic(string workerId, Vector3 origin) : base(workerId, origin, new ForwardingDispatcher())
        {
            PlayerLifecycleConfig.CreatePlayerEntityTemplate = PlayerTemplate.CreatePlayerEntityTemplate;
            forwardingDispatcher = (ForwardingDispatcher)View.LogDispatcher;

            UseDynamicId = Application.isEditor;
        }
Exemple #2
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 public UnityClient(string workerId, Vector3 origin) : base(workerId, origin, new ForwardingDispatcher())
 {
     forwardingDispatcher = (ForwardingDispatcher)View.LogDispatcher;
 }