protected override void Draw(RenderTarget2D renderTarget) { graphicsDevice.Clear(Color.CornflowerBlue); _renderer.RenderEditor(_scene, _scene.camera, renderTarget); gizmoComponent.Draw(); if (Screen.LockCursor && EDSettings.current.AllowLockCursor) { EDRegistry.Mouse.SetPosition(Screen.WidthPerTwo, Screen.HeightPerTwo); } }