public override void process(FortNitta game)
 {
     if (_result == 1)
       {
     game.setMenu("roomMenu");
       }
 }
 public override void process(FortNitta game)
 {
     game.setMenu("roomMenu");
       //go back to lobby
 }
 public override void process(FortNitta game)
 {
     if (_result == 1)
       {
     game.setMenu("newRoom");
       }//if succesfully room created
       else
       {
     //you stay in SelectRoom menu
       }
 }
 public override void process(FortNitta game)
 {
     int i;
       game.players.Clear();
       if (_result == 1)
       {
     for (i = 0; i < _numPlayers; i++)
     {
       game.players.Add(_playerNames[i]);
     }
     game.setMenu("joinRoom");
       }
       //go to new room
       //list players
 }
 public override void process(FortNitta game)
 {
     game.rooms.Clear();
       game.players.Clear();
       game.setMenu("roomMenu");
 }