public override void process(FortNitta game) { if (_result == 1) { game.setMenu("roomMenu"); } }
public override void process(FortNitta game) { game.setMenu("roomMenu"); //go back to lobby }
public override void process(FortNitta game) { if (_result == 1) { game.setMenu("newRoom"); }//if succesfully room created else { //you stay in SelectRoom menu } }
public override void process(FortNitta game) { int i; game.players.Clear(); if (_result == 1) { for (i = 0; i < _numPlayers; i++) { game.players.Add(_playerNames[i]); } game.setMenu("joinRoom"); } //go to new room //list players }
public override void process(FortNitta game) { game.rooms.Clear(); game.players.Clear(); game.setMenu("roomMenu"); }