public void Blessing(PlayerEntity playerEntity, int donationAmount) { int boost = FormulaHelper.CalculateTempleBlessing(donationAmount, GetReputation(playerEntity)); if (boost > 0) { DFCareer.Stats stat = BlessingStat(); if (stat != NoStat) { // Apply stat blessing // TODO - wait for stat effects with timeouts to be implemented and use them Debug.Log("Blessing: boost stat " + stat); } else { if (deity == Divines.Stendarr) { Debug.Log("Blessing: boost legal rep"); } else if (deity == Divines.Zenithar) { Debug.Log("Blessing: boost mercantile skill"); } } DaggerfallUI.MessageBox(templeData[deity].blessingMsgId); } }