/// <summary> /// Sends client protocol version and checks protocol version supported by server. /// Overriden version sends additional information to make connection persistent. /// </summary> protected override void SendHandshake() { base.SendHandshake(); // send ad-hoc 'persistent connection' command IBinaryWriter writer = FormatterFactory.CreateWriter(DataStream); _persistCommandInfo.Serialize(writer); // command body length writer.Write(sizeof(int)); // enable persistent connection boolean flag writer.Write(PERSIST_COMMAND_BODY); DataStream.Flush(); }