public static void createFormation(Transform leader, Transform left, Transform right, List<Formation> formations) { EnemyChaser leaderChaser = leader.GetComponent<EnemyChaser>(); EnemyChaser leftChaser = left.GetComponent<EnemyChaser>(); EnemyChaser rightChaser = right.GetComponent<EnemyChaser>(); if(leaderChaser!=null && leftChaser!=null && rightChaser!=null) { Formationmember leftMember = new Formationmember(left.GetComponent<Spaceship>(), 100, true, leader); Formationmember rightMember = new Formationmember(right.GetComponent<Spaceship>(), 100, false, leader); Formationleader formleader = new Formationleader(leader.GetComponent<Spaceship>(), 100, leftMember, rightMember); formations.Add(leftMember); formations.Add(rightMember); formations.Add(formleader); leaderChaser.setFormation(formleader); leftChaser.setFormation(leftMember); rightChaser.setFormation(rightMember); } else { if(leaderChaser!=null)leaderChaser.setFormation(new Solo(leader.GetComponent<Spaceship>(), 100)); if(leftChaser!=null)leftChaser.setFormation(new Solo(left.GetComponent<Spaceship>(), 100)); if(rightChaser!=null)rightChaser.setFormation(new Solo(right.GetComponent<Spaceship>(), 100)); } }
public Formationleader(Spaceship ship, float range, Formationmember left, Formationmember right) : base(ship, range) { this.left = left; this.right = right; }