public void HeroResolveCheckOutro(FormationUnit unit, bool isHeroic) { unit.SetLayer(0); unit.SetSortingOrder(PartyFormationManager.ShowoffOrder - RaidSceneManager.RaidPanel.SelectedUnit.Rank); unit.DeleteTarget(0.1f); if (unit.CombatInfo.IsImmobilized) { unit.SetDefendAnimation(true); } if (isHeroic) { unit.SetHeroic(false); } else { unit.SetAfflicted(false); } if (unit.CurrentHalo != null) { unit.CurrentHalo.skeletonAnimation.MeshRenderer.enabled = true; } }
public void HeroResolveCheckIntro(FormationUnit unit, bool isHeroic) { if (unit.CurrentHalo != null) { unit.CurrentHalo.skeletonAnimation.MeshRenderer.enabled = false; } unit.SetLayer(9); unit.SetSortingOrder(PartyFormationManager.ShowoffOrder); if (unit.CombatInfo.IsImmobilized) { unit.SetDefendAnimation(false); } if (isHeroic) { unit.SetHeroic(true); } else { unit.SetAfflicted(true); } }