public void SetTextureData(int x, int y, int width, int height, IntPtr data, int dataSizeInBytes) { Bind(); GL.PixelStore(PixelStoreParameter.UnpackAlignment, FormatHelpers.GetPixelSize(_veldridFormat)); GL.TexSubImage2D(TextureTarget.Texture2D, 0, x, y, width, height, _pixelFormat, _pixelType, data); }