public void InitiateChildrenManagers() { Forester = new Forester(); SelectionController = new SelectionController(); //jak tu coś urośnie to przerzucić do controls managera ChildrenManagersInitiated = true; }
float GetProduceFactor() { if (_person == null || _person.Work == null) { return(0); } var prod = _person.Work.CurrentProd.Product; if (StillElementId != "") { prod = Forester.FindProdImMining(StillElementId, _person); } var res = Program.gameScene.ExportImport1.ReturnProduceFactor(prod); if (res == 0) { //for builders res = 100; } return(res); }
public void OperateChildrenManagers() { Forester.RegrowthTick(); SelectionController.Operate(); }
public Map GenerateMap() { Map map = new Map(null, args.MapWidth, args.MapLength, args.MapHeight, true); // Match water coverage float desiredWaterLevel = .5f; if (args.MatchWaterCoverage) { ReportProgress(2, "Heightmap Processing: Matching water coverage"); desiredWaterLevel = Noise.FindThreshold(heightmap, args.WaterCoverage); } // Calculate above/below water multipliers float aboveWaterMultiplier = 0; if (desiredWaterLevel != 1) { aboveWaterMultiplier = (args.MaxHeight / (1 - desiredWaterLevel)); } // Apply power functions to above/below water parts of the heightmap if (args.BelowFuncExponent != 1 || args.AboveFuncExponent != 1) { ReportProgress(5, "Heightmap Processing: Adjusting slope"); for (int x = heightmap.GetLength(0) - 1; x >= 0; x--) { for (int y = heightmap.GetLength(1) - 1; y >= 0; y--) { if (heightmap[x, y] < desiredWaterLevel) { float normalizedDepth = 1 - heightmap[x, y] / desiredWaterLevel; heightmap[x, y] = desiredWaterLevel - (float)Math.Pow(normalizedDepth, args.BelowFuncExponent) * desiredWaterLevel; } else { float normalizedHeight = (heightmap[x, y] - desiredWaterLevel) / (1 - desiredWaterLevel); heightmap[x, y] = desiredWaterLevel + (float)Math.Pow(normalizedHeight, args.AboveFuncExponent) * (1 - desiredWaterLevel); } } } } // Calculate the slope if (args.CliffSmoothing) { ReportProgress(2, "Heightmap Processing: Smoothing"); slopemap = Noise.CalculateSlope(Noise.GaussianBlur5X5(heightmap)); } else { slopemap = Noise.CalculateSlope(heightmap); } float[,] altmap = null; if (args.MaxHeightVariation != 0 || args.MaxDepthVariation != 0) { ReportProgress(5, "Heightmap Processing: Randomizing"); altmap = new float[map.Width, map.Length]; int blendmapDetailSize = (int)Math.Log(Math.Max(args.MapWidth, args.MapLength), 2) - 2; new Noise(rand.Next(), NoiseInterpolationMode.Cosine).PerlinNoise(altmap, 3, blendmapDetailSize, 0.5f, 0, 0); Noise.Normalize(altmap, -1, 1); } int snowStartThreshold = args.SnowAltitude - args.SnowTransition; int snowThreshold = args.SnowAltitude; ReportProgress(10, "Filling"); for (int x = heightmap.GetLength(0) - 1; x >= 0; x--) { for (int y = heightmap.GetLength(1) - 1; y >= 0; y--) { int level; float slope; if (heightmap[x, y] < desiredWaterLevel) { float depth = args.MaxDepth; if (altmap != null) { depth += altmap[x, y] * args.MaxDepthVariation; } slope = slopemap[x, y] * depth; level = args.WaterLevel - (int)Math.Round(Math.Pow(1 - heightmap[x, y] / desiredWaterLevel, args.BelowFuncExponent) * depth); if (args.AddWater) { if (args.WaterLevel - level > 3) { map.SetBlock(x, y, args.WaterLevel, bDeepWaterSurface); } else { map.SetBlock(x, y, args.WaterLevel, bWaterSurface); } for (int i = args.WaterLevel; i > level; i--) { map.SetBlock(x, y, i, bWater); } for (int i = level; i >= 0; i--) { if (level - i < SeaFloorThickness) { map.SetBlock(x, y, i, bSeaFloor); } else { map.SetBlock(x, y, i, bBedrock); } } } else { if (blendmap != null && blendmap[x, y] > .25 && blendmap[x, y] < .75) { map.SetBlock(x, y, level, bCliff); } else { if (slope < args.CliffThreshold) { map.SetBlock(x, y, level, bGroundSurface); } else { map.SetBlock(x, y, level, bCliff); } } for (int i = level - 1; i >= 0; i--) { if (level - i < groundThickness) { if (blendmap != null && blendmap[x, y] > CliffsideBlockThreshold && blendmap[x, y] < (1 - CliffsideBlockThreshold)) { map.SetBlock(x, y, i, bCliff); } else { if (slope < args.CliffThreshold) { map.SetBlock(x, y, i, bGround); } else { map.SetBlock(x, y, i, bCliff); } } } else { map.SetBlock(x, y, i, bBedrock); } } } } else { float height; if (altmap != null) { height = args.MaxHeight + altmap[x, y] * args.MaxHeightVariation; } else { height = args.MaxHeight; } slope = slopemap[x, y] * height; if (height != 0) { level = args.WaterLevel + (int)Math.Round(Math.Pow(heightmap[x, y] - desiredWaterLevel, args.AboveFuncExponent) * aboveWaterMultiplier / args.MaxHeight * height); } else { level = args.WaterLevel; } bool snow = args.AddSnow && (level > snowThreshold || (level > snowStartThreshold && rand.NextDouble() < (level - snowStartThreshold) / (double)(snowThreshold - snowStartThreshold))); if (blendmap != null && blendmap[x, y] > .25 && blendmap[x, y] < .75) { map.SetBlock(x, y, level, bCliff); } else { if (slope < args.CliffThreshold) { map.SetBlock(x, y, level, (snow ? Block.White : bGroundSurface)); } else { map.SetBlock(x, y, level, bCliff); } } for (int i = level - 1; i >= 0; i--) { if (level - i < groundThickness) { if (blendmap != null && blendmap[x, y] > CliffsideBlockThreshold && blendmap[x, y] < (1 - CliffsideBlockThreshold)) { map.SetBlock(x, y, i, bCliff); } else { if (slope < args.CliffThreshold) { if (snow) { map.SetBlock(x, y, i, Block.White); } else { map.SetBlock(x, y, i, bGround); } } else { map.SetBlock(x, y, i, bCliff); } } } else { map.SetBlock(x, y, i, bBedrock); } } } } } if (args.AddCaves || args.AddOre) { AddCaves(map); } if (args.AddBeaches) { ReportProgress(5, "Processing: Adding beaches"); AddBeaches(map); } if (args.AddTrees) { ReportProgress(5, "Processing: Planting trees"); if (args.AddGiantTrees) { Map outMap = new Map(null, map.Width, map.Length, map.Height, false) { Blocks = (byte[])map.Blocks.Clone() }; var foresterArgs = new ForesterArgs { Map = map, Rand = rand, TreeCount = (int)(map.Width * map.Length * 4 / (1024f * (args.TreeSpacingMax + args.TreeSpacingMin) / 2)), Operation = Forester.ForesterOperation.Add, PlantOn = bGroundSurface }; foresterArgs.BlockPlacing += (sender, e) => outMap.SetBlock(e.Coordinate, e.Block); Forester.Generate(foresterArgs); map = outMap; } GenerateTrees(map); } ReportProgress(0, "Generation complete"); map.Metadata["_Origin", "GeneratorName"] = "fCraft"; map.Metadata["_Origin", "GeneratorVersion"] = Updater.LatestStable.ToString(); map.Metadata["_Origin", "GeneratorParams"] = args.Serialize().ToString(SaveOptions.DisableFormatting); return(map); }