public static void Start()
 {
     if (!_instance.alreadyStarted)
     {
         _instance.alreadyStarted = true;
         ForceSocket.Start();
         _instance.uuid = ForceSocket.IssuePerodicResponseCommand(ForceSocket.KnownCommands.StartCOP,
                                                                  new { UseCOG = false, Rate = 1000.0f / 30.0f },// 30 data frames per second
                                                                  _instance._OnData, typeof(COPData));
     }
 }
Exemple #2
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 /// <summary>
 /// Issues a command with a periodic completion callback that takes a specific data type.
 /// </summary>
 /// <param name="command">the protocol-specific command to issue</param>
 /// <param name="parms">parms for the command</param>
 /// <param name="completionCallback">The method that should be invoked when the server returns back a result. The method will be called
 /// with the raw JSON string and object of the given dataType parsed from the JSON string.</param>
 /// <param name="datatype">The Type that the JSON parser should convert the incoming result data into. This new data object will be passed
 /// in the completionCallback's object parm</param>
 /// <returns>The UUID that was assigned to this command. Can be used for internal bookkeeping or for later use by RemoveCallback.</returns>
 public string StartListener(string command, object parms, Action <string, object> completionCallback, Type datatype)
 {
     ForceSocket.Start();
     return(ForceSocket.IssuePerodicResponseCommand(ForceSocket.KnownCommands.ProtocolCommand, concatCommandToParms(command, parms), completionCallback, datatype));
 }