public static void ForceReSerializeAllPrefabs() { var prefabs = AssetDatabase.FindAssets("t:prefab") .Select(x => AssetDatabase.GUIDToAssetPath(x)) .ToArray(); ForceReSerializeAssets.Execute(prefabs); }
public static void ForceReSerializeSelectionAssets() { var assetPaths = Selection.objects .Where(x => AssetDatabase.IsMainAsset(x)) .Select(x => AssetDatabase.GetAssetPath(x)) .ToArray(); ForceReSerializeAssets.Execute(assetPaths); }