Exemple #1
0
 private static void HandleWackyFfb(ForceFeedbackJesus.ForceFeedbackJesus jesus, byte value)
 {
     if (value >= 1 && value <= 15)
     {
         // Positive
         float v = (float)value / 2;
         jesus.TriggerLeftRollEffect(v);
     }
     if (value >= 100 && value <= 115)
     {
         // Negative
         float v = (float)(value - 100) / 2;
         jesus.TriggerRightRollEffect(v);
     }
     if (value == 0)
     {
         jesus.StopRollEffects();
     }
 }
Exemple #2
0
 private static void HandleSr3Ffb(ForceFeedbackJesus.ForceFeedbackJesus jesus, byte value)
 {
     if (value == 0)
     {
         // Reset effects
         jesus.StopRollEffects();
     }
     else if (value >= 1 && value <= 0x0F)
     {
         // Right
         float v = value;
         jesus.TriggerLeftRollEffect(v / 4);
     }
     else if (value >= 0x10 && value <= 0x1E)
     {
         // Left
         float v = value - 0x0F;
         jesus.TriggerRightRollEffect(v / 4);
     }
 }