public CurrencySystem(params CurrencyData[] currencies) { this.currencies = generateCurrencyLookup(currencies); this.factory = new CurrencyFactory(); this.food = new FoodSystem(); this.food.SetAmount(startingDogFood); }
static void Main(string[] args) { FoodSystem foodSystem = new FoodSystem(); foodSystem.OrderFood(2); //foodSystem.Login("asd","dsa"); //foodSystem.OrderFood(2); }
public void Setup(FoodSystem food, Action <DogFoodData> onClickYes) { checkReferences(); foodOptions = food.GetAvailableFoods(); setFood(food.GetLastUsedFood()); checkToHideButtons(); SetDelegate(onClickYes); this.defaultClickYes = onClickYes; }
private void Start() { food_system = gameObject.GetComponent <FoodSystem>(); food_system.setup(); food_system.ShowFood(); _gameState = GameState.start; _players = new Savedata.PlayerInfo[4]; for (int i = 0; i < 4; i++) { _players[i] = Savedata.save.GetPlayer(i); if (_players[i].isJoin) { playerUI[i].SetActive(true); playerObj[i].SetActive(true); } } }