public void CancelPlans(Location ant, params PlanType[] plans) { foreach (var plan in plans) { switch (plan) { case PlanType.Move: MovePlans.RemoveAll(x => x.Ant.EqualTo(ant)); break; case PlanType.Attack: AttackPlans.RemoveAll(x => x.Ant.EqualTo(ant)); break; case PlanType.Food: FoodPlans.RemoveAll(x => x.Ant.EqualTo(ant)); break; case PlanType.Hill: FoodPlans.RemoveAll(x => x.Ant.EqualTo(ant)); break; case PlanType.NewBorn: NewBornPlans.RemoveAll(x => x.Ant.EqualTo(ant)); break; case PlanType.Explore: ExplorePlans.RemoveAll(x => x.Ant.EqualTo(ant)); break; } } }
//public void ClearPlans() //{ // AttackPlans.Clear(); // FoodPlans.Clear(); // MovePlans.Clear(); // //NewBornPlans.Clear(); // MyFreeAnts.Clear(); //} public void CancelOtherPlansForAnt(Location ant) { FoodPlans.RemoveAll(x => x.Ant.EqualTo(ant)); AttackPlans.RemoveAll(x => x.Ant.EqualTo(ant)); MovePlans.RemoveAll(x => x.Ant.EqualTo(ant)); NewBornPlans.RemoveAll(x => x.Ant.EqualTo(ant)); ExplorePlans.RemoveAll(x => x.Ant.EqualTo(ant)); }
public bool HasPlanAnt(Location ant, params PlanType[] plans) { foreach (var plan in plans) { switch (plan) { case PlanType.Move: if (MovePlans.Exists(x => x.Ant.EqualTo(ant))) { return(true); } break; case PlanType.Attack: if (AttackPlans.Exists(x => x.Ant.EqualTo(ant))) { return(true); } break; case PlanType.Food: if (FoodPlans.Exists(x => x.Ant.EqualTo(ant))) { return(true); } break; case PlanType.Hill: if (FoodPlans.Exists(x => x.Ant.EqualTo(ant))) { return(true); } break; case PlanType.NewBorn: if (NewBornPlans.Exists(x => x.Ant.EqualTo(ant))) { return(true); } break; case PlanType.Explore: if (ExplorePlans.Exists(x => x.Ant.EqualTo(ant))) { return(true); } break; } } return(false); }
public bool HasPlanDest(Location dest, params PlanType[] plans) { foreach (var plan in plans) { switch (plan) { case PlanType.Move: if (MovePlans.Exists(x => x.Dest.EqualTo(dest))) { return(true); } break; case PlanType.Attack: if (AttackPlans.Exists(x => x.NextStep.EqualTo(dest))) { return(true); } break; case PlanType.Food: if (FoodPlans.Exists(x => x.GetFinalMoveLoc().EqualTo(dest))) { return(true); } break; case PlanType.Hill: if (FoodPlans.Exists(x => x.GetFinalMoveLoc().EqualTo(dest))) { return(true); } break; case PlanType.NewBorn: if (NewBornPlans.Exists(x => x.GetFinalMoveLoc().EqualTo(dest))) { return(true); } break; case PlanType.Explore: if (ExplorePlans.Exists(x => x.GetFinalMoveLoc().EqualTo(dest))) { return(true); } break; } } return(false); }
public bool HasPlanAnt(Location ant) { bool food = FoodPlans.Exists(x => x.Ant.EqualTo(ant)); if (food) { return(true); } bool move = MovePlans.Exists(x => x.Ant.EqualTo(ant)); if (move) { return(true); } bool attack = AttackPlans.Exists(x => x.Ant.EqualTo(ant)); if (attack) { return(true); } var born = NewBornPlans.Exists(x => x.Ant.EqualTo(ant)); if (born) { return(true); } var exp = ExplorePlans.Exists(x => x.Ant.EqualTo(ant)); if (exp) { return(true); } // has plan return(false); }
public void RemoveInvalidPlans() { MovePlans.Clear(); MyFreeAnts.Clear(); //NewBornPlans.Clear(); for (int i = ExplorePlans.Count - 1; i >= 0; i--) { var explorer = ExplorePlans[i]; if (explorer.PathCurrent != null) { if (explorer.PathCurrent.Value.X != explorer.Ant.ColX || explorer.PathCurrent.Value.Y != explorer.Ant.RowY) { ExplorePlans.RemoveAt(i); continue; } } // not available deleted if (!GameState.MyAnts.Exists(x => x.EqualTo(explorer.Ant))) { ExplorePlans.RemoveAt(i); continue; } } for (int i = NewBornPlans.Count - 1; i >= 0; i--) { var newBorn = NewBornPlans[i]; if (newBorn.PathCurrent != null) { if (newBorn.PathCurrent.Value.X != newBorn.Ant.ColX || newBorn.PathCurrent.Value.Y != newBorn.Ant.RowY) { NewBornPlans.RemoveAt(i); continue; } } } for (int i = FoodPlans.Count - 1; i >= 0; i--) { var food = FoodPlans[i]; if (food.PathCurrent != null) { if (food.PathCurrent.Value.X != food.Ant.ColX || food.PathCurrent.Value.Y != food.Ant.RowY) { FoodPlans.RemoveAt(i); continue; } } // not available deleted if (!GameState.MyAnts.Exists(x => x.EqualTo(food.Ant))) { FoodPlans.RemoveAt(i); continue; } try { if (GameState[food.Ant] != Tile.AntMine) { FoodPlans.RemoveAt(i); continue; } } catch (Exception) { FoodPlans.RemoveAt(i); continue; } try { var dest = GameState[food.GetFinalMoveLoc()]; if (dest != Tile.Food && dest != Tile.HillEnemy) { FoodPlans.RemoveAt(i); continue; } } catch (Exception) { FoodPlans.RemoveAt(i); continue; } } foreach (var deadTile in GameState.DeadTiles) { var antIndex = FoodPlans.FirstIndexOf(x => x.Ant.EqualTo(deadTile)); if (antIndex >= 0) { FoodPlans.RemoveAt(antIndex); } AttackPlans.RemoveFirst(x => x.Ant.EqualTo(deadTile)); AttackPlans.RemoveFirst(x => x.Enemy.EqualTo(deadTile)); } }