private void AddSaladIngredientToList(FoodGameObject foodAdded)
 {
     SaladIngredients.Add(foodAdded.FoodIngredient);
     Destroy(foodAdded.gameObject);
     UpdateSaladRenderer();
     OnSaladIngredientsChanged.Invoke(this);
 }
Exemple #2
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    /// <summary>
    /// Returns the the holdable item component of an ingredient spawned
    /// </summary>
    /// <returns></returns>
    public override HoldableItem GetHoldableItem()
    {
        // Instantiate the food referent prefab
        FoodGameObject instantiatedFood = Instantiate(ingredientToSpawn.IngredientPrefab, transform.position, ingredientToSpawn.IngredientPrefab.transform.rotation, transform.parent);

        // Return the holdable item component
        return(instantiatedFood.GetHoldableItemComponent());
    }
Exemple #3
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    private void OnChoppingEnded(Choppable itemChopped)
    {
        Debug.Log("End of chop");
        // Call the on chop ending event
        OnChopEnding.Invoke(itemChopped);

        if (itemChopped.ChopComplete)
        {
            Debug.Log("Item chop complete");
            FoodGameObject choppedResult = Instantiate(itemChopped.ChoppedIngredient.IngredientPrefab, itemChopped.transform.position, itemChopped.transform.rotation);
            choppedResult.transform.parent = itemChopped.transform.parent;
            choppedResult.GetHoldableItemComponent().ToggleRigidBodyKinematic(true);
            OnChoppableItemUnboarded.Invoke(itemChopped);
            Destroy(itemChopped.gameObject);
        }

        _activeChoppingState = null;
    }
    public override void PlayerDroppedItem(HoldableItem droppedItem, PlayerController playerThatDroppedTheItem)
    {
        // If the max ingredients are held in this bowl, then do nothing
        if (MaxIngredientsHeld())
        {
            return;
        }

        // Try and get the dropped item's food game object component
        FoodGameObject droppedFood = droppedItem.GetComponent <FoodGameObject>();

        if (droppedFood != null)
        {
            // If the dropped food is bowlable, then add the salad ingredient
            if (droppedFood.FoodIngredient.IsBowlable)
            {
                AddSaladIngredientToList(droppedFood);
            }
        }
    }