Exemple #1
0
        public void CreateVertex()
        {
            var texture = _defaultTexture;

            if (!string.IsNullOrEmpty(_imagePath.text))
            {
                texture      = Texture2D.whiteTexture;
                using var fs = new FileStream(_imagePath.text, FileMode.Open);
                var bytes = new byte[fs.Length];
                fs.Read(bytes, 0, bytes.Length);
                texture.LoadImage(bytes);
            }

            var customFont  = FontsGenerator.GetOrCreateFont("Broadway", 32);
            var selectFrame = Texture2DExtension.ResizeTexture(Resources.Load <Texture2D>(_selectFrameTexture), 200, 200);

            selectFrame.name = "SelectFrame";

            var TextTextureFactory = new TextTextureFactory(customFont, 0);

            var imageParameters       = new BillboardParameters(texture, scale: _scale.Vector * 3f);
            var selectFrameParameters = new BillboardParameters(selectFrame, scale: _scale.Vector * 6f, isMonoColor: true, useCache: false);

            var   text           = TextTextureFactory.MakeTextTexture(_name.text, true);
            float scale          = 10;
            var   textParameters = new BillboardParameters(text, new Vector4(0, -Mathf.Max(_scale.Vector.x, _scale.Vector.y) - 10, 0, 0), new Vector2(scale, text.height * 1.0f / text.width * scale));

            var currentVertex = AbstractGraph.GetComponent <AbstractGraph>().SpawnVertex <SelectableVertex, SelectableVertexParameters>(
                new SelectableVertexParameters(new[] { imageParameters, textParameters }, selectFrameParameters, _positon.Vector));
        }
        public GraphForBillboardVertexes CreateGraph()
        {
            var graph          = new GameObject("Graph");
            var graphControler = graph.AddComponent <GraphForBillboardVertexes>();

            Graphs.Add(graphControler);
            graphControler.SetupParams(new GraphParameters(new Vector3(0, -20), "Test"));

            var customFont  = FontsGenerator.GetOrCreateFont("Broadway", 32);
            var mainTexture = Texture2DExtension.ResizeTexture(Resources.Load <Texture2D>(_mainTexture), 200, 200);

            mainTexture.name = "Target";
            var selectFrame = Texture2DExtension.ResizeTexture(Resources.Load <Texture2D>(_selectFrameTexture), 200, 200);

            selectFrame.name = "SelectFrame";

            var textTextureFactory = new TextTextureFactory(customFont, 0);

            var baseScale = Vector2.one;

            var imageParameters       = new BillboardParameters(mainTexture, scale: baseScale * 3f, useCache: true);
            var selectFrameParameters = new BillboardParameters(selectFrame, scale: baseScale * 6f, isMonoColor: true, useCache: false);

            var edgeParameters = new StretchableEdgeParameters(new StretchableEdgeMaterialParameters(Color.white, true), new SpringParameters(1, 10));

            BillboardVertex?vertex = null;

            for (var i = 0; i < 1000; ++i)
            {
                var         text           = textTextureFactory.MakeTextTexture($"Vertex{i}", true);
                const float scale          = 10;
                var         textParameters = new BillboardParameters(text, new Vector4(0, -5, 0, 0), new Vector2(scale, text.height * 1.0f / text.width * scale));

                var currentVertex = graphControler.SpawnVertex <SelectableVertex, SelectableVertexParameters>(
                    new SelectableVertexParameters(new[] { imageParameters, textParameters }, selectFrameParameters, new Vector3(i % 32 * 10, i / 32 * 10)));

                if (vertex != null)
                {
                    currentVertex.Link <StretchableEdge, StretchableEdgeParameters>(vertex, edgeParameters);
                }
                vertex = currentVertex;
            }

            return(graphControler);
        }
        public override void InitTask()
        {
            var graph          = new GameObject("Graph");
            var graphControler = graph.AddComponent <GraphForBillboardVertexes>();

            Graphs.Add(graphControler);
            graphControler.SetupParams(new GraphParameters(new Vector3(0, -20), "Test"));

            var customFont  = FontsGenerator.GetOrCreateFont("Arial", 32);
            var mainTexture = Texture2DExtension.ResizeTexture(Resources.Load <Texture2D>(_mainTexture), 800, 800);

            mainTexture.name = "Target";
            var dotTexture = Texture2DExtension.ResizeTexture(Resources.Load <Texture2D>(_mainTexture), 800, 800);

            mainTexture.name = "Dot";
            var selectFrame = Texture2DExtension.ResizeTexture(Resources.Load <Texture2D>(_selectFrameTexture), 800, 800);

            selectFrame.name = "SelectFrame";

            var textTextureFactory = new TextTextureFactory(customFont, 0);

            var baseScale = Vector2.one;

            var         imageParameters       = new BillboardParameters(mainTexture, scale: baseScale * 3f, useCache: true);
            var         selectFrameParameters = new BillboardParameters(selectFrame, scale: baseScale * 6f, isMonoColor: true, useCache: false);
            var         text           = textTextureFactory.MakeTextTexture($"Select Me", true);
            const float scale          = 10;
            var         textParameters = new BillboardParameters(text, new Vector4(0, -5, 0, 0), new Vector2(scale, text.height * 1.0f / text.width * scale), isMonoColor: true, monoColor: Color.white);

            _selectableVertex = graphControler.SpawnVertex <SelectableVertex, SelectableVertexParameters>(
                new SelectableVertexParameters(new[] { imageParameters, textParameters }, selectFrameParameters, new Vector3(-20, 20)));

            var dotImageParameters = new BillboardParameters(mainTexture, scale: baseScale * 3f, useCache: true);

            text           = textTextureFactory.MakeTextTexture($"Dot 1", true);
            textParameters = new BillboardParameters(text, new Vector4(0, -5, 0, 0), new Vector2(scale, text.height * 1.0f / text.width * scale), isMonoColor: true, monoColor: Color.white);
            _dot1          = graphControler.SpawnVertex <BillboardVertex, BillboardVertexParameters>(
                new BillboardVertexParameters(new[] { imageParameters, textParameters }, new Vector3(0, 20)));

            text           = textTextureFactory.MakeTextTexture($"Dot 2", true);
            textParameters = new BillboardParameters(text, new Vector4(0, -5, 0, 0), new Vector2(scale, text.height * 1.0f / text.width * scale), isMonoColor: true, monoColor: Color.white);
            _dot2          = graphControler.SpawnVertex <BillboardVertex, BillboardVertexParameters>(
                new BillboardVertexParameters(new[] { imageParameters, textParameters }, new Vector3(20, 20)));

            text           = textTextureFactory.MakeTextTexture($"Move me", true);
            textParameters = new BillboardParameters(text, new Vector4(0, -5, 0, 0), new Vector2(scale, text.height * 1.0f / text.width * scale), isMonoColor: true, monoColor: Color.white);
            _moveVertex    = graphControler.SpawnVertex <BillboardVertex, BillboardVertexParameters>(
                new BillboardVertexParameters(new[] { imageParameters, textParameters }, new Vector3(30, 20, -10)));

            text           = textTextureFactory.MakeTextTexture($"Click me", true);
            textParameters = new BillboardParameters(text, new Vector4(0, -5, 0, 0), new Vector2(scale, text.height * 1.0f / text.width * scale), isMonoColor: true, monoColor: Color.white);
            var clickVeretex = graphControler.SpawnVertex <BillboardVertex, BillboardVertexParameters>(
                new BillboardVertexParameters(new[] { imageParameters, textParameters }, new Vector3(-50, 20, -10)));

            var snowPref = Resources.Load <GameObject>(@"Prefabs\Snowflake");

            clickVeretex.gameObject.AddComponent <Button3D>().Action = (g) => { _clickCount++; Destroy(Instantiate(snowPref, clickVeretex.transform.position, Quaternion.identity), 2); };

            var colors = new List <Color>(7)
            {
                new Color(1f, 0f, 0f),
                new Color(1f, 127f / 255f, 0f),
                new Color(1f, 1f, 0f),
                new Color(0f, 1f, 0f),
                new Color(0f, 0f, 1f),
                new Color(75f / 255f, 0f, 130f / 255f),
                new Color(143f, 0f, 1f),
            };

            var edgeTypes = new List <(Type type, EdgeParameters parameters)>(1)
            {
                (typeof(StretchableEdge), new StretchableEdgeParameters(new StretchableEdgeMaterialParameters(Color.white), new SpringParameters(1, 10)))
            };

            var player = CreatePlayer();

            player.SetupParams(new PlayerParameters(Vector3.zero, Vector3.zero, SceneParametersContainer.PlayerSpeed, 20, isVR: SceneParametersContainer.IsVR,
                                                    new ToolConfig[4]
            {
                new ToolConfig(typeof(SelectItemTool), new SelectItemToolParams(colors)),
                new ToolConfig(typeof(GrabItemTool), new GrabItemToolParams()),
                new ToolConfig(typeof(EdgeCreaterTool), new EdgeCreaterToolParams(edgeTypes)),
                new ToolConfig(typeof(ClickTool), new ClickToolParams())
            }));
        }
Exemple #4
0
        public override void InitTask()
        {
            var player     = CreatePlayer();
            var toolConfig = new ToolConfig(typeof(ClickTool), new ClickToolParams());

            player.SetupParams(new PlayerParameters(new Vector3(0, 0, -50), Vector3.zero, SceneParametersContainer.PlayerSpeed, sceneInfo: "Hub scene", isVR: SceneParametersContainer.IsVR, toolConfigs: new[] { toolConfig }));

            //ToDo : Replace with auto generation
            var customFont         = FontsGenerator.GetOrCreateFont("Arial", 128);
            var textTextureFactory = new TextTextureFactory(customFont, 0);
            {
                var graph          = new GameObject("Tutorial tasks");
                var graphControler = graph.AddComponent <GraphForBillboardVertexes>();
                graphControler.ColliderEnable = false;
                Graphs.Add(graphControler);
                var baseScale = Vector2.one;
                graphControler.SetupParams(new GraphParameters(new Vector3(-20, 0, 0), "Tutorial tasks"));

                var text             = textTextureFactory.MakeTextTexture("Tools test", true);
                var mainTexture      = Texture2DExtension.ResizeTexture(Resources.Load <Texture2D>(_mainTexture), 400, 400);
                var imageParameters  = new BillboardParameters(mainTexture, Vector4.zero, new Vector2(9, 2), useCache: true);
                var textParameters   = new BillboardParameters(text, Vector4.zero, new Vector2(4, 0.4f), useCache: false, isMonoColor: true, monoColor: Color.white);
                var vertexParameters = new BillboardVertexParameters(new[] { imageParameters, textParameters }, new Vector3(-30, 18, 0));
                var toolsTest        = graphControler.SpawnVertex <BillboardVertex, BillboardVertexParameters>(vertexParameters);
                toolsTest.gameObject.AddComponent <Button3D>().Action = (gameObject) => SceneLoader.Instance.LoadScene <ToolTestTasks>();

                text             = textTextureFactory.MakeTextTexture("Movement test", true);
                textParameters   = new BillboardParameters(text, Vector4.zero, new Vector2(4, 0.4f), isMonoColor: true, monoColor: Color.white, useCache: false);
                vertexParameters = new BillboardVertexParameters(new[] { imageParameters, textParameters }, new Vector3(-20, 9, 0));
                var movementTest = graphControler.SpawnVertex <BillboardVertex, BillboardVertexParameters>(vertexParameters);
                movementTest.gameObject.AddComponent <Button3D>().Action = (gameObject) => SceneLoader.Instance.LoadScene <MovementTestTask>();

                movementTest.Link <StretchableEdge, StretchableEdgeParameters>(toolsTest, new StretchableEdgeParameters(new StretchableEdgeMaterialParameters(Color.green), new SpringParameters(1, 5)));
            }

            {
                var graph          = new GameObject("Beautiful scenes");
                var graphControler = graph.AddComponent <GraphForBillboardVertexes>();
                graphControler.ColliderEnable = false;
                Graphs.Add(graphControler);
                var baseScale = Vector2.one;
                graphControler.SetupParams(new GraphParameters(new Vector3(20, 0, 0), "Beautiful scenes"));
                var text             = textTextureFactory.MakeTextTexture("Plants Kingdom", true);
                var mainTexture      = Texture2DExtension.ResizeTexture(Resources.Load <Texture2D>(_mainTexture), 400, 400);
                var imageParameters  = new BillboardParameters(mainTexture, Vector4.zero, new Vector2(9, 2), useCache: true);
                var textParameters   = new BillboardParameters(text, Vector4.zero, new Vector2(4, 0.4f), useCache: false, isMonoColor: true, monoColor: Color.white);
                var vertexParameters = new BillboardVertexParameters(new[] { imageParameters, textParameters }, new Vector3(10, 10, 0));
                var v1 = graphControler.SpawnVertex <BillboardVertex, BillboardVertexParameters>(vertexParameters);
                v1.gameObject.AddComponent <Button3D>().Action = (gameObject) => SceneLoader.Instance.LoadScene <PlantsKingdom>();

                text             = textTextureFactory.MakeTextTexture("Social graph 1", true);
                textParameters   = new BillboardParameters(text, Vector4.zero, new Vector2(4, 0.4f), isMonoColor: true, monoColor: Color.white, useCache: false);
                vertexParameters = new BillboardVertexParameters(new[] { imageParameters, textParameters }, new Vector3(30, 19, 0));
                var v2 = graphControler.SpawnVertex <BillboardVertex, BillboardVertexParameters>(vertexParameters);
                v2.gameObject.AddComponent <Button3D>().Action = (gameObject) => SceneLoader.Instance.LoadScene <OneGroupEnemyAndFriendsScene>();

                text             = textTextureFactory.MakeTextTexture("Social graph 2", true);
                textParameters   = new BillboardParameters(text, Vector4.zero, new Vector2(4, 0.4f), isMonoColor: true, monoColor: Color.white, useCache: false);
                vertexParameters = new BillboardVertexParameters(new[] { imageParameters, textParameters }, new Vector3(20, 28, 0));
                var v3 = graphControler.SpawnVertex <BillboardVertex, BillboardVertexParameters>(vertexParameters);
                v3.gameObject.AddComponent <Button3D>().Action = (gameObject) => SceneLoader.Instance.LoadScene <MultyGroupFriendsScene>();

                v1.Link <StretchableEdge, StretchableEdgeParameters>(v2, new StretchableEdgeParameters(new StretchableEdgeMaterialParameters(Color.green), new SpringParameters(1, 5)));
                v2.Link <StretchableEdge, StretchableEdgeParameters>(v1, new StretchableEdgeParameters(new StretchableEdgeMaterialParameters(Color.green), new SpringParameters(1, 5)));
                v1.Link <StretchableEdge, StretchableEdgeParameters>(v3, new StretchableEdgeParameters(new StretchableEdgeMaterialParameters(Color.green), new SpringParameters(1, 5)));
                v3.Link <StretchableEdge, StretchableEdgeParameters>(v1, new StretchableEdgeParameters(new StretchableEdgeMaterialParameters(Color.green), new SpringParameters(1, 5)));
                v2.Link <StretchableEdge, StretchableEdgeParameters>(v3, new StretchableEdgeParameters(new StretchableEdgeMaterialParameters(Color.green), new SpringParameters(1, 5)));
                v3.Link <StretchableEdge, StretchableEdgeParameters>(v2, new StretchableEdgeParameters(new StretchableEdgeMaterialParameters(Color.green), new SpringParameters(1, 5)));
            }
        }