Exemple #1
0
        /// <summary>
        /// Loads all the shared and start/title/pause screen stuff.
        /// </summary>
        public static void LoadShared()
        {
            // Box art Textures
            TextureStatic.Load("BoxArtGame1", @"Shared\BoxArt\BoxArtGame1");
            TextureStatic.Load("BoxArtGame2", @"Shared\BoxArt\BoxArtGame2");
            TextureStatic.Load("BoxArtGame3", @"Shared\BoxArt\BoxArtGame3");
            TextureStatic.Load("BoxArtGame4", @"Shared\BoxArt\BoxArtGame4");
            TextureStatic.Load("BoxArtGame5", @"Shared\BoxArt\BoxArtGame5");
            TextureStatic.Load("BoxArtHolder", @"Shared\BoxArt\BoxArtHolder");

            // Other Shared Textures
            TextureStatic.Load("TitleNameBorder", @"Shared\Art\titleNameBorder");
            TextureStatic.Load("Blank", @"Shared\Art\Blank");
            TextureStatic.Load("tileSafeCheck", @"Shared\Art\tileSafeCheck");
            TextureStatic.Load("particle1", @"DefaultBackground\particle1");
            TextureStatic.Load("checkers", @"DefaultBackground\checkers");
            TextureStatic.Load("colorSwirl", @"DefaultBackground\colorSwirl");
            TextureStatic.Load("sampleInstructions", @"Shared\Art\sampleInstructions");
            TextureStatic.Load("instructionBorder", @"Shared\Art\instructionBorder");
            TextureStatic.Load("gradient", @"Shared\Art\Gradient");

            // Audio
            GameWorld.audio.LoadSound("boxArtScroll", @"Shared\Sounds\boxArtScroll");
            GameWorld.audio.LoadSound("menuClick", @"Shared\Sounds\menuClick");
            GameWorld.audio.LoadSound("menuGoBack", @"Shared\Sounds\menuGoBack");
            GameWorld.audio.LoadSound("menuScrollDown", @"Shared\Sounds\menuScrollDown");
            GameWorld.audio.LoadSound("menuScrollUp", @"Shared\Sounds\menuScrollUp");
            GameWorld.audio.LoadSound("volumeControlDown", @"Shared\Sounds\volumeControlDown");
            GameWorld.audio.LoadSound("volumeControlUp", @"Shared\Sounds\volumeControlUp");

            // Fonts
            FontStatic.Load("defaultFont", @"Shared\Fonts\defaultFont");
            FontStatic.Load("controllerFont", @"Shared\Fonts\controllerFont");
        }