Exemple #1
0
        void LoadFont()
        {
            string filename = fontSelection.ToString() + ".FNT";

            if (fntFile.Load(Path.Combine(dfUnity.Arena2Path, filename), FileUsage.UseMemory, true))
            {
                lastFontSelection = fontSelection;
            }
        }
        private void menuItemModernDark_Click(object sender, EventArgs e)
        {
            var names = new[] { "Lyon", "Ideal Sans", "Helvetica", "Trebuchet MS", "Calibri" };

            Settings.Instance.ReadingFont         = FontSelection.GetBest(names, 14);
            Settings.Instance.ReadingForeColor    = Color.LightGray;
            Settings.Instance.ReadingBackColor    = Color.FromArgb(20, 20, 20);
            Settings.Instance.ReadingWindowColor  = Color.FromArgb(20, 20, 20);
            Settings.Instance.ReadingVertPadding  = 10;
            Settings.Instance.ReadingHorizPadding = 20;
            LoadSettingsAndDefaults();
        }
Exemple #3
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        private void btnFont_Click(object sender, EventArgs e)
        {
#if DEMO
            new DemoVersionOnly("Changing font").ShowDialog();
#else
            FontSelection fsForm = new FontSelection();
            currentRow.FontId = currentRow.AutoNumber;
            fsForm.LoadFont(PresenterFont.GetFontFromDatabase(currentRow.FontId));
            if (fsForm.ShowDialog() == DialogResult.OK)
            {
                PresenterFont.SaveFontToDatabase(currentRow.FontId, fsForm.PresenterFont);
            }
#endif
        }
Exemple #4
0
 private void btnFont_Click(object sender, EventArgs e)
 {
     #if DEMO
     new DemoVersionOnly("Changing font").ShowDialog();
     #else
     FontSelection fsForm = new FontSelection();
     fsForm.LoadFont(PresenterFont.GetFontFromDatabase(-2));
     if (fsForm.ShowDialog() == DialogResult.OK)
     {
         PresenterFont.SaveFontToDatabase(-2, fsForm.PresenterFont);
     }
     Program.ConfigHelper.NotifySongDefaultsChanged();
     #endif
 }
Exemple #5
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        private void btnFont_Click(object sender, EventArgs e)
        {
            FontSelection f = new FontSelection();

            f.LoadFont(proj.font);
            f.gbAlignment.Visible = false;
            f.gbEffects.Visible   = false;
            if (f.ShowDialog() == DialogResult.OK)
            {
                proj.font = f.PresenterFont;
                proj.RefreshUI();
                proj.dirty = true;
            }
        }
        private void btnFont_Click(object sender, EventArgs e)
        {
#if DEMO
            new DemoVersionOnly("Changing font").ShowDialog();
#else
            FontSelection fsForm = new FontSelection();
            fsForm.LoadFont(PresenterFont.GetFontFromDatabase(-1));
            fsForm.cbDoubleSpace.Visible = false;
            fsForm.gbAlignment.Visible   = (GetCurrentFormat() != BibleRenderingFormat.MultiTranslation);
            if (fsForm.ShowDialog() == DialogResult.OK)
            {
                PresenterFont.SaveFontToDatabase(-1, fsForm.PresenterFont);
                proj.RefreshData();
            }
#endif
        }
Exemple #7
0
        private void btnFont_Click(object sender, EventArgs e)
        {
#if DEMO
            new DemoVersionOnly("Changing font").ShowDialog();
#else
            FontSelection fsForm = new FontSelection();
            fsForm.LoadFont(PresenterFont.GetFontFromDatabase(proj.currentSong.FontId));
            if (fsForm.ShowDialog() == DialogResult.OK)
            {
                proj.currentSong.FontId = proj.currentSong.AutoNumber;
                PresenterFont.SaveFontToDatabase(proj.currentSong.FontId, fsForm.PresenterFont);
                proj.RefreshData();
            }
            proj.currentSong.AcceptChanges();
#endif
        }
Exemple #8
0
    FontSelection()
    {
        instance = this;
        icon     = (Texture2D)Resources.Load("CoreImages/FontIcon", typeof(Texture2D));
        DirectoryInfo dir = new DirectoryInfo(Application.dataPath + "/Resources/Fonts");

        FileInfo[] info = dir.GetFiles("*.*");
        foreach (FileInfo f in info)
        {
            if (f.Extension.ToLower() == ".ttf" && !fontDictionary.ContainsKey(f.Name))
            {
                string filePath = Path.GetFileNameWithoutExtension(f.Name);
                Font   font     = (Font)Resources.Load("Fonts/" + filePath, typeof(Font));
                fontDictionary.Add(f.Name, font);
            }
        }
    }
        private void btnChangeFont_Click(object sender, EventArgs e)
        {
#if DEMO
            new DemoVersionOnly("Changing font").ShowDialog();
#else
            if (currentRegion == null)
            {
                return;
            }

            FontSelection fsForm = new FontSelection();
            fsForm.LoadFont(currentRegion.textRegion.font);
            if (fsForm.ShowDialog() == DialogResult.OK)
            {
                currentRegion.textRegion.font = (PresenterFont)fsForm.PresenterFont.Clone();
                proj.RefreshUI();
                proj.dirty = true;
            }
#endif
        }
Exemple #10
0
        void OnGUI()
        {
            if (!IsReady())
            {
                EditorGUILayout.HelpBox("DaggerfallUnity instance not ready. Have you set your Arena2 path?", MessageType.Info);
                return;
            }

            // Load font when changed or not loaded
            if (lastFontSelection != fontSelection ||
                lastBackgroundColor != BackgroundColor ||
                lastTextColor != TextColor ||
                lastFilterMode != TextureFilterMode ||
                !fntFile.IsLoaded)
            {
                LoadFont();
                UpdateFontPreview();
            }

            // Exit if font not loaded for some reason
            if (!fntFile.IsLoaded || !fontPreviewTexture)
            {
                EditorGUILayout.HelpBox("Could not load font.", MessageType.Info);
                return;
            }

            // Font selection
            EditorGUILayout.Space();
            fontSelection = (FontSelection)EditorGUILayout.EnumPopup(new GUIContent("Font", "Select one of the supported Daggerfall fonts."), (FontSelection)fontSelection);

            // Font colours
            BackgroundColor = EditorGUILayout.ColorField(new GUIContent("Background Color", "Background color of font."), BackgroundColor);
            TextColor       = EditorGUILayout.ColorField(new GUIContent("Text Color", "Text color of font."), TextColor);

            // Preview filtering
            TextureFilterMode = (FilterMode)EditorGUILayout.EnumPopup(new GUIContent("Filter Mode", "FilterMode of generated texture."), (FilterMode)TextureFilterMode);

            // Character spacing
            CharacterSpacing = EditorGUILayout.IntSlider(new GUIContent("Character Spacing", "Number of pixels between characters."), CharacterSpacing, 0, 4);

            // Resources path
            ResourcesPath = EditorGUILayout.TextField(new GUIContent("Resources Path", "Target Resources path. Must be a Resources folder."), ResourcesPath.Trim());

            // Buttons
            GUILayoutHelper.Horizontal(() =>
            {
                if (GUILayout.Button("Reset Colors"))
                {
                    BackgroundColor = Color.clear;
                    TextColor       = Color.white;
                }
                if (GUILayout.Button("Generate Custom Font"))
                {
                    Texture2D fontAtlas;
                    Rect[] fontRects;
                    if (SaveFontTextureAsset(this.FontName, out fontAtlas, out fontRects))
                    {
                        Font font;
                        Material material;
                        SaveOtherFontAssets(this.FontName, fontAtlas, out font, out material);
                        //ImportFontSettings(fntFile,font, fontRects, CharacterSpacing);
                    }
                }
            });

            // Note for exporters
            string path = Path.Combine(ResourcesPath, this.FontName);

            EditorGUILayout.HelpBox(string.Format("Font will be saved to {0}...", path), MessageType.Info);

            // Font preview
            EditorGUILayout.Space();
            DrawFontPreview();
        }
        void OnGUI()
        {
            if (!IsReady())
            {
                EditorGUILayout.HelpBox("DaggerfallUnity instance not ready. Have you set your Arena2 path?", MessageType.Info);
                return;
            }

            // Load font when changed or not loaded
            if (lastFontSelection != fontSelection ||
                lastBackgroundColor != BackgroundColor ||
                lastTextColor != TextColor ||
                lastFilterMode != TextureFilterMode ||
                !fntFile.IsLoaded)
            {
                LoadFont();
                UpdateFontPreview();
            }

            // Exit if font not loaded for some reason
            if (!fntFile.IsLoaded || !fontPreviewTexture)
            {
                EditorGUILayout.HelpBox("Could not load font.", MessageType.Info);
                return;
            }

            // Font selection
            EditorGUILayout.Space();
            fontSelection = (FontSelection)EditorGUILayout.EnumPopup(new GUIContent("Font", "Select one of the supported Daggerfall fonts."), (FontSelection)fontSelection);

            // Font colours
            BackgroundColor = EditorGUILayout.ColorField(new GUIContent("Background Color", "Background color of font."), BackgroundColor);
            TextColor = EditorGUILayout.ColorField(new GUIContent("Text Color", "Text color of font."), TextColor);

            // Preview filtering
            TextureFilterMode = (FilterMode)EditorGUILayout.EnumPopup(new GUIContent("Filter Mode", "FilterMode of generated texture."), (FilterMode)TextureFilterMode);

            // Character spacing
            CharacterSpacing = EditorGUILayout.IntSlider(new GUIContent("Character Spacing", "Number of pixels between characters."), CharacterSpacing, 0, 4);

            // Resources path
            ResourcesPath = EditorGUILayout.TextField(new GUIContent("Resources Path", "Target Resources path. Must be a Resources folder."), ResourcesPath.Trim());

            // Buttons
            GUILayoutHelper.Horizontal(() =>
            {
                if (GUILayout.Button("Reset Colors"))
                {
                    BackgroundColor = Color.clear;
                    TextColor = Color.white;
                }
                if (GUILayout.Button("Generate Custom Font"))
                {
                    Texture2D fontAtlas;
                    Rect[] fontRects;
                    if (SaveFontTextureAsset(this.FontName, out fontAtlas, out fontRects))
                    {
                        Font font;
                        Material material;
                        SaveOtherFontAssets(this.FontName, fontAtlas, out font, out material);
                        //ImportFontSettings(fntFile,font, fontRects, CharacterSpacing);
                    }
                }
            });

            // Note for exporters
            string path = Path.Combine(ResourcesPath, this.FontName);
            EditorGUILayout.HelpBox(string.Format("Font will be saved to {0}...", path), MessageType.Info);

            // Font preview
            EditorGUILayout.Space();
            DrawFontPreview();
        }
 void LoadFont()
 {
     string filename = fontSelection.ToString() + ".FNT";
     if (fntFile.Load(Path.Combine(dfUnity.Arena2Path, filename), FileUsage.UseMemory, true))
     {
         lastFontSelection = fontSelection;
     }
 }
 public SingleTypefaceInfo(string path, DataFormat format, string family, FontRestrictions restrictions, WeightClass weight, WidthClass width, FontSelection selection, long offset)
 {
     this.Source       = path;
     this.SourceFormat = format;
     this.FamilyName   = family;
     this.Restrictions = restrictions;
     this.FontWeight   = weight;
     this.FontWidth    = width;
     this.Selections   = selection;
     this.OffsetInFile = offset;
     _thisRef          = new IFontInfo[] { this };
 }