public static TestText Instantiate(FontMeshData data, string text, float fontWidth, float fontHeight, TextAnchor anchor) { // Create GameObject GameObject obj = new GameObject(); obj.name = text; obj.tag = Tags.UNTAGGED; // Add TestText Component TestText beatsObj = obj.AddComponent <TestText>(); // Add Sprite Component FontMesh sprite = obj.AddComponent <FontMesh>(); sprite.Setup(data, fontWidth, fontHeight, anchor); sprite.text = text; beatsObj._sprite = sprite; // Return instantiated BeatsObject return(beatsObj); }
public static FpsCounter Instantiate(FontMeshData data, float fontHeight) { // Create GameObject GameObject obj = new GameObject(); obj.name = NAME; obj.tag = Tags.UNTAGGED; // Add FpsCounter Component FpsCounter beatsObj = obj.AddComponent <FpsCounter>(); beatsObj.FPS_UPDATE_INTERVAL = SettingsManager.GetValueFloat(Settings.MISC_FPS_UPDATE_INTERVAL); beatsObj.ResetCounter(); // Add Sprite Component FontMesh sprite = obj.AddComponent <FontMesh>(); sprite.Setup(data, data.width * fontHeight / data.height, fontHeight, TextAnchor.UpperRight); sprite.text = "XXX.XX FPS"; beatsObj._sprite = sprite; // Return instantiated BeatsObject return(beatsObj); }
// Use this for initialization public override void Start() { // Initialize InitAll(); Logger.debug = true; // Set up input listeners Inputs.SetKeyListeners(_keyListeners); // Beats logo TestLogo.Init(); TestLogo logo = TestLogo.Instantiate(); logo.position = new Vector3(Screens.xmid, Screens.ymid, Screens.zmin); // Arrow in each corner TestArrow.Init(); for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { float posX = (x == 0) ? Screens.xmin : (x == 1) ? Screens.xmid : Screens.xmax; float posY = (y == 0) ? Screens.ymin : (y == 1) ? Screens.ymid : Screens.ymax; float posZ = Screens.zmin; TestArrow arrow = TestArrow.Instantiate(); arrow.name = String.Format("_arrow({0}, {1})", x, y); arrow.position = new Vector3(posX, posY, posZ); } } _randomArrow = TestArrow.Instantiate(); _randomArrow.name = "_randomArrow"; _randomArrow.position = new Vector3(Screens.xmax - 75f, Screens.ymax - 50f, Screens.zmin); // Two random holds TestHold.Init(); _hold1 = TestHold.Instantiate(Screens.height - _randomArrow.height); _hold1.name = "_hold1"; _hold1.position = new Vector3(Screens.xmax - (_hold1.width / 2), Screens.ymid, Screens.zmid); _hold2 = TestHold.Instantiate(_randomArrow.height * 4); _hold2.name = "_hold2"; _hold2.position = new Vector3(_hold1.x - _hold1.width * 2, Screens.ymid, Screens.zmid); // Background image TestBackground background = TestBackground.Instantiate(); background.name = "_background2"; background.position = new Vector3(Screens.xmid, Screens.ymid, Screens.zmax); background.color = new Color(background.color.r, background.color.g, background.color.b, 0.75f); // Generated arrows _arrows = new List <TestArrow>(); _addTimer = ADD_INTERVAL; _arrowCount = 0; // Text label FontMeshData squareTextData = new FontMeshData( "_SquareFont", SysInfo.GetPath("Sandbox/Square.png"), SysInfo.GetPath("Sandbox/Square.fnt") ); float textWidth = squareTextData.width * (_randomArrow.height / 2) / squareTextData.height; float textHeight = (_randomArrow.height / 2); _sysInfo = TestText.Instantiate( squareTextData, "_SysInfo", textWidth * 0.7f, textHeight * 0.7f, TextAnchor.UpperLeft ); _sysInfo.position = new Vector3(Screens.xmin, Screens.ymax, Screens.zdebug); _sysInfo.color = new Color(1f, 1f, 1f, 0.5f); // Semi-transparent Gray _sysInfo.text = SysInfo.InfoString(); _audioTime = TestText.Instantiate( squareTextData, "_AudioTime", textWidth, textHeight, TextAnchor.LowerLeft ); _audioTime.position = new Vector3(Screens.xmin, Screens.ymin + (_randomArrow.height / 2), Screens.zdebug); _touchLog = TestText.Instantiate( squareTextData, "_Touch Log", textWidth, textHeight, TextAnchor.LowerLeft ); _touchLog.position = new Vector3(Screens.xmin, Screens.ymin, Screens.zdebug); _touchLog.color = new Color(255f / 255f, 204f / 255f, 0f); // Tangerine _collisionLog = TestText.Instantiate( squareTextData, "_Collision Log", textWidth, textHeight, TextAnchor.LowerRight ); _collisionLog.position = new Vector3(Screens.xmax, Screens.ymin, Screens.zdebug); _collisionLog.color = Color.red; // FPS Counter _fpsCounter = FpsCounter.Instantiate(squareTextData, textHeight); _fpsCounter.position = new Vector3(Screens.xmax, Screens.ymax, Screens.zdebug); // Load music _audioPlayer = AudioPlayer.Instantiate(); _audioPlayer.Set(AudioClips.SANDBOX_SONG); _audioPlayer.loop = true; _audioPlayer.Play(); TestMine.Init(); _mine = TestMine.Instantiate(); _mine.gameObject.transform.position = new Vector3(Screens.xmid, (Screens.ymin + Screens.ymid) / 2, Screens.zmin - 10); SettingsFile testIniFile = new SettingsFile(SysInfo.GetPath("Sandbox/Test.ini")); testIniFile.Set("Beats", "Version", "MODIFIED"); testIniFile.Write(SysInfo.GetPath("Sandbox/Test2.ini")); }