/** constructor */ public FontList(FontList_MonoBehaviour a_list) { this.list = new System.Collections.Generic.Dictionary <string, UnityEngine.Font>(); for (int ii = 0; ii < a_list.tag_list.Length; ii++) { this.list.Add(a_list.tag_list[ii], a_list.font_list[ii]); } }
/** 追加。 */ public static UnityEngine.GameObject Add(UnityEngine.GameObject a_prefab, ResourceItem[] a_resource_list) { try{ //font_list FontList_MonoBehaviour t_font_list = a_prefab.AddComponent <FontList_MonoBehaviour>(); t_font_list.tag_list = new string[a_resource_list.Length]; t_font_list.font_list = new UnityEngine.Font[a_resource_list.Length]; for (int ii = 0; ii < t_font_list.font_list.Length; ii++) { t_font_list.tag_list[ii] = a_resource_list[ii].tag; t_font_list.font_list[ii] = Fee.EditorTool.Utility.LoadAsset <UnityEngine.Font>(a_resource_list[ii].path); } }catch (System.Exception t_exception) { UnityEngine.Debug.LogError(t_exception.Message); } return(a_prefab); }