public override void Draw(SpriteBatch spriteBatch) { if (IsActive) { // Drawing for non-player dialog box. _container.Draw(spriteBatch); spriteBatch.DrawString(_smallFont, _partialText, new Vector2(_container.GetPosition().X + BOX_PADDING, _container.GetPosition().Y + BOX_PADDING), new Color(51, 51, 51)); FontHelper.DrawWithOutline(spriteBatch, _bigFont, _characterName, _container.GetPosition() + new Vector2(20, -_bigFont.MeasureString(_characterName).Y), 2, Color.White, Color.Black); //if (!IsWritingText()) //{ // // Displays options to choose from when the whole text has been displayed. // //spriteBatch.Draw(GameWorld.UiSpriteSheet, _playerDialogBox, _dialogBoxSourceRectangle, Color.White); // if (_dialogOptions.Count > 0) // { // _optionsContainer.Draw(spriteBatch); // _dialogOptions.Draw(spriteBatch, _font, (int)_optionsContainer.GetPosition().X + (int)_optionsContainer.Size.X / 2, (int)_optionsContainer.GetPosition().Y + 30); // } // else // { // // Displays default text to continue if there are no options. // string text = "Press space to continue"; // spriteBatch.DrawString(_font, text, // new Vector2((int)_dialogueContainer.GetPosition().X + (int)_dialogueContainer.Size.X - _font.MeasureString(text).X - 5, (int)_dialogueContainer.GetPosition().Y + (int)_dialogueContainer.Size.Y - 30), // new Color(51, 51, 51)); // } //} } }
public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(ContentHelper.LoadTexture("Tiles/white"), new Rectangle(0, 0, TMBAW_Game.UserResWidth, TMBAW_Game.UserResHeight), Color.Black * .7f); spriteBatch.Draw(GameWorld.UiSpriteSheet, _boundsDrawRectangle, _boundsSourceRectangle, Color.White); spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, GraphicsRenderer.DefaultDepthStencil, GraphicsRenderer.ScissorRectRasterizer); // Sets the scrolling levels to disappear if they are not inside of this bounding box. Rectangle originalScissorRectangle = spriteBatch.GraphicsDevice.ScissorRectangle; spriteBatch.GraphicsDevice.ScissorRectangle = _scissorRectangle; foreach (LevelInfo level in _levelInfos) { level.Draw(spriteBatch); } // Returns the scissor rectangle to original. spriteBatch.End(); spriteBatch.GraphicsDevice.ScissorRectangle = originalScissorRectangle; spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, GraphicsRenderer.DefaultDepthStencil, GraphicsRenderer.ScissorRectRasterizer); // Draw buttons. foreach (IconButton b in _buttons) { b.Draw(spriteBatch); } foreach (IconButton b in _buttons) { b.DrawTooltip(spriteBatch); } // Draw header text. FontHelper.DrawWithOutline(spriteBatch, _headerFont, _headerText, _headerPos, 2, Color.White, Color.Black); }
public static void Draw(SpriteBatch spriteBatch) { if (_isActive) { spriteBatch.Draw(_texture, _drawRectangle, _sourceRectangle, Color.White, 0, new Vector2(0, 0), SpriteEffects.None, 0); FontHelper.DrawWithOutline(spriteBatch, FontHelper.Fonts[1], _displayCharacter, new Vector2(_drawRectangle.Center.X - FontHelper.Fonts[1].MeasureString(_displayCharacter).X / 2, _drawRectangle.Y + 8), 1, Color.Black, Color.DarkGray); } }
public static void Draw(SpriteBatch spriteBatch) { animation.Draw(spriteBatch, position); float x = position.X + 80; float y = position.Y + 20; FontHelper.DrawWithOutline(spriteBatch, fontBig, score.ToString(), new Vector2(x, y), 1, Color.White, Color.Black); }
public virtual void Draw(SpriteBatch spriteBatch) { if (IsText && Text != null) { FontHelper.DrawWithOutline(spriteBatch, FontHelper.Fonts[2], Text, Position, 1, Color, Color.Black); } else if (_texture != null) { spriteBatch.Draw(_texture, new Rectangle((int)Position.X, (int)Position.Y, (int)(Width * Scale), (int)(Height * Scale)), SourceRectangle, Color * Opacity); } }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); //spriteBatch.DrawString(Font, Text, new Vector2(CollRectangle.Center.X, CollRectangle.Center.Y), // TextColor, 0, Font.MeasureString(Text) / 2, (float)(.5 / Main.HeightRatio), SpriteEffects.None, 0); float x = CollRectangle.Center.X - Font.MeasureString(Text).X / 2; float y = CollRectangle.Center.Y - Font.MeasureString(Text).Y / 2; FontHelper.DrawWithOutline(spriteBatch, Font, Text, new Vector2(x, y), 1, TextColor, Color.Black); }
public static void Draw(SpriteBatch spriteBatch) { animation.Draw(spriteBatch, position); float x = position.X + 80; float y = position.Y + 15; FontHelper.DrawWithOutline(spriteBatch, fontBig, health.ToString(), new Vector2(x, y), 1, Color.White, Color.Black); float widthHealth = fontBig.MeasureString(health.ToString()).X; FontHelper.DrawWithOutline(spriteBatch, fontSmall, "/" + maxHealth.ToString(), new Vector2(x + widthHealth + 5, y + 20), 1, Color.White, Color.Black); }
public static void Draw(SpriteBatch spriteBatch) { foreach (var button in _buttons) { button.Draw(spriteBatch); } string text = "Number of players in lobby: " + UserCount; FontHelper.DrawWithOutline(spriteBatch, FontHelper.Fonts[1], text, new Vector2(TMBAW_Game.DefaultUiWidth / 2 - FontHelper.Fonts[1].MeasureString(text).X / 2, 0), 1, Color.White, Color.Black); for (int i = 0; i < _playerNames.Count; i++) { FontHelper.DrawWithOutline(spriteBatch, FontHelper.Fonts[1], _playerNames[i], new Vector2(20, 300 + i * 20), 1, Color.White, Color.Black); } }
public static void Draw(SpriteBatch spriteBatch) { //spriteBatch.Draw(background, new Rectangle(0, 0, AdamGame.UserResWidth, AdamGame.UserResHeight), Color.White); FontHelper.DrawWithOutline(spriteBatch, _font8, TMBAW_Game.Producers, new Vector2(5, 5), 3, Color.White, Color.Black); FontHelper.DrawWithOutline(spriteBatch, _font8, TMBAW_Game.Version, new Vector2(5, 20), 3, Color.White, Color.Black); string title = "There Must Be Another Way"; FontHelper.DrawWithOutline(spriteBatch, FontHelper.Fonts[2], title, new Vector2(TMBAW_Game.UserResWidth / 2 - FontHelper.Fonts[2].MeasureString(title).X / 2, 120), 1, Color.White, Color.DarkGray); switch (CurrentMenuState) { case MenuState.Main: _chooseLevel.Draw(spriteBatch); _quit.Draw(spriteBatch); _options.Draw(spriteBatch); _multiplayer.Draw(spriteBatch); _storyModeButton.Draw(spriteBatch); break; case MenuState.StoryMode: SaveSelector.Draw(spriteBatch); break; case MenuState.LevelSelector: _levelSelection.Draw(spriteBatch); break; case MenuState.Options: if (!OptionsMenu.IsActive) { CurrentMenuState = MenuState.Main; } break; case MenuState.MultiplayerLobby: Lobby.Draw(spriteBatch); break; case MenuState.MultiplayerSession: _startMultiplayerGame.Draw(spriteBatch); _backButton.Draw(spriteBatch); break; } }
public static void Draw(SpriteBatch spriteBatch) { if (OptionsMenu.IsActive) { return; } if (IsActive) { string pauseText = "Game Paused"; FontHelper.DrawWithOutline(spriteBatch, FontHelper.Fonts[3], pauseText, new Vector2(TMBAW_Game.UserResWidth / 2 - FontHelper.Fonts[3].MeasureString(pauseText).X / 2, 75), 1, Color.White, Color.DarkGray); foreach (var button in _buttons) { button.Draw(spriteBatch); } } }
/// <summary> /// Draws the debug information to the screen if debug is on. /// </summary> /// <param name="spriteBatch"></param> public static void Draw(SpriteBatch spriteBatch) { if (IsDebugOn) { SettingsFile settings = DataFolder.GetSettingsFile(); _infos = new List <string> { "There Must Be Another Way - Version " + TMBAW_Game.Version, "FPS: " + TMBAW_Game.FPS + " Resolution: " + settings.ResolutionWidth + "x" + settings.ResolutionHeight, "Gamestate: " + TMBAW_Game.CurrentGameState, "Gamemode: " + TMBAW_Game.CurrentGameMode, "Camera Position: " + TMBAW_Game.Camera.GetPosition().X + "," + TMBAW_Game.Camera.GetPosition().Y, "Mouse (Game): " + InputSystem.GetMouseRectGameWorld().X + "," + InputSystem.GetMouseRectGameWorld().Y, "Index of mouse: " + LevelEditor.IndexOfMouse, "Tile Type: " + GameWorld.GetTile(LevelEditor.IndexOfMouse)?.Id.ToString(), "Particles in use: " + ParticleSystem.GetInUseParticleCount(), "Is Sprinting: " + GameWorld.GetPlayers()[0].IsRunningFast, "Steam Name: " + TMBAW_Game.UserName + " ID: " + TMBAW_Game.SteamID.m_SteamID, "Particle update time: " + ParticleSystem.UpdateTime + " " + String.Format("{0:0.00}", ParticleSystem.UpdateTime * 100 / GameWorld.TotalUpdateTimer.GetAverage()) + "% of update time", "Particle draw time: " + ParticleSystem.DrawTime + " " + String.Format("{0:0.00}", ParticleSystem.DrawTime * 100 / GameWorld.TotalDrawTimer.GetAverage()) + "% of draw time", "Tile draw time: " + GraphicsRenderer.TileDrawTimer.GetAverage() + " " + String.Format("{0:0.00}", GraphicsRenderer.TileDrawTimer.GetAverage() * 100 / GameWorld.TotalDrawTimer.GetAverage()) + "% of draw time", "UI draw time: " + GraphicsRenderer.UserInterfaceDrawTimer.GetAverage() + " " + String.Format("{0:0.00}", GraphicsRenderer.UserInterfaceDrawTimer.GetAverage() * 100 / GameWorld.TotalDrawTimer.GetAverage()) + "% of draw time", "Light draw time: " + GraphicsRenderer.LightDrawTimer.GetAverage() + " " + String.Format("{0:0.00}", GraphicsRenderer.LightDrawTimer.GetAverage() * 100 / GameWorld.TotalDrawTimer.GetAverage()) + "% of draw time", "Total update time: " + GameWorld.TotalUpdateTimer.GetAverage(), "Total draw time: " + GameWorld.TotalDrawTimer.GetAverage(), "Visible tiles: " + GameWorld.ChunkManager?.GetVisibleIndexes()?.Length, "Ambient Color: " + GameWorld.WorldData.SunLightColor, }; spriteBatch.Draw(GameWorld.SpriteSheet, new Rectangle(0, 0, TMBAW_Game.UserResWidth, (_infos.Count) * _font.LineSpacing), new Rectangle(304, 224, 8, 8), Color.White * .6f); for (int i = 0; i < _infos.Count; i++) { Point pos = new Point(0, i * _font.LineSpacing); FontHelper.DrawWithOutline(spriteBatch, _font, _infos[i], pos.ToVector2(), 1, new Color(220, 220, 220), Color.Black); } } if (IsTyping) { spriteBatch.Draw(GameWorld.SpriteSheet, new Rectangle(0, TMBAW_Game.UserResHeight - 30, TMBAW_Game.UserResWidth, 30), new Rectangle(304, 224, 8, 8), Color.White * .6f); chatBox.Draw(spriteBatch); } }
public void Draw(SpriteBatch spriteBatch) { // Change color if it is selected. Color color; if (IsSelected) { color = Color.LightPink; } else { color = Color.White; } spriteBatch.Draw(GameWorld.UiSpriteSheet, _drawRectangle, _sourceRectangle, color); Vector2 namePos = new Vector2(_drawRectangle.X + _spacing, _drawRectangle.Y + _drawRectangle.Height / 2 - _nameFont.LineSpacing / 2); FontHelper.DrawWithOutline(spriteBatch, _nameFont, Name, namePos, 2, Color.LightGray, Color.Black); spriteBatch.DrawString(_infoFont, GetDate(LastModifiedDate), new Vector2(_drawRectangle.X + _drawRectangle.Width - 20 - _infoFont.MeasureString(GetDate(LastModifiedDate)).X, _drawRectangle.Y + _drawRectangle.Height / 2 - _infoFont.LineSpacing / 2), Color.Black); }
//public void ChooseText() //{ // switch (_randGen.Next(0, 36)) // { // case 0: // _randomText = "Hello there."; // break; // case 1: // _randomText = "Walnuts are yummy."; // break; // case 2: // _randomText = "Stephen smells like roses."; // break; // case 3: // _randomText = "Salmon is a good source of protein."; // break; // case 4: // _randomText = "Indeeeeeeeeeed."; // break; // case 5: // _randomText = "Loading the loading screen."; // break; // case 6: // _randomText = "Reticulating spines."; // break; // case 7: // _randomText = "Error 404: Level not found."; // break; // case 8: // _randomText = "You are beautiful."; // break; // case 9: // _randomText = "Trying to find lost keys."; // break; // case 10: // _randomText = "Deleting system memory."; // break; // case 11: // _randomText = "Windows update incoming."; // break; // case 12: // _randomText = "You have lost connection to the internet."; // break; // case 13: // _randomText = "Lighting the darkness."; // break; // case 14: // _randomText = "Moving immovable objects."; // break; // case 15: // _randomText = "Stopping unstoppable force."; // break; // case 16: // _randomText = "Nerfing Irelia."; // break; // case 17: // _randomText = "Meow."; // break; // case 18: // _randomText = "Upgrading antiviruses."; // break; // case 19: // _randomText = "Opening Internet Explorer."; // break; // case 20: // _randomText = "Putting out the firewall."; // break; // case 21: // _randomText = "Giving Satan a massage."; // break; // case 22: // _randomText = "Doing Satan's pedicure."; // break; // case 23: // _randomText = "Far Lands or Bust!"; // break; // case 24: // _randomText = "Shaving bears."; // break; // case 25: // _randomText = "Drinking tea."; // break; // case 26: // _randomText = "Starting pillow fight."; // break; // case 27: // _randomText = "Reloading the unloadable."; // break; // case 28: // _randomText = "Checking out pictures folder."; // break; // case 29: // _randomText = "Taking a break."; // break; // case 30: // _randomText = "Loading assets."; // break; // case 31: // _randomText = "Googling for solution."; // break; // case 32: // _randomText = "Oh oh, we might blue screen!"; // break; // case 33: // _randomText = "Deleting user files."; // break; // case 34: // _randomText = "Drinking water."; // break; // case 35: // _randomText = "Pretending to load."; // break; // } // _textChosen = true; //} public static void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_background, new Rectangle(0, 0, TMBAW_Game.UserResWidth, TMBAW_Game.UserResHeight), Color.White); FontHelper.DrawWithOutline(spriteBatch, _fontBig, _loadingDots, new Vector2(50, TMBAW_Game.UserResHeight - 100), 3, Color.White, Color.DarkGray); FontHelper.DrawWithOutline(spriteBatch, _fontSmall, LoadingText, new Vector2(50, TMBAW_Game.UserResHeight - 50), 3, Color.White, Color.DarkGray); }