Exemple #1
0
        public override void LoadContent()
        {
            for (int i = 0; i < PocetHvezd; i++)
            {
                Layers["Background"].Objekty.Add(new Hvezda(this));
            }
            for (int i = 0; i < PocetCtvercu; i++)
            {
                Layers["Foreground"].Objekty.Add(new Ctverec(this));
            }
            _ukazatelFPS = new TextObject(this, "", new Vector2(ScreenManager.GraphicsDevice.Viewport.Bounds.Width - 20, 10))
            {
                HorizontAlignment = TextObject.TextAlignment.Far,
                VerticalAlignment = TextObject.TextAlignment.Near,
                Scale             = new Vector2(0.3f, 0.3f)
            };
            Layers["Gui"].Objekty.Add(_ukazatelFPS);
            IFollowable follRect = new Controleble(this);

            Layers["Main"].Objekty.Add((SpriteObject)follRect);
            MainCam = new FollowingCamera(this, follRect);
            Layers["Main"].Objekty.Add(new MouseFollowing(this));
            Layers["Main"].Objekty.Add(new RotujciText(this, "necum", new Vector2(0, 0)));
            Layers["Gui"].Objekty.Add(new ClickableText(this, "CLICK ME", new Vector2(200, 200), SwitchScreen));
            base.LoadContent();
        }
Exemple #2
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 public void TouchSwitch()
 {
     if (!ignoreCalls)
     {
         FollowingCamera.SetTouchControl(touchscreenToggle.isOn);
     }
 }
    //Retourne au dernier checkpoint
    void ReloadCheckpoint()
    {
        transform.position = checkpoint.transform.position;                     //retour à la position du checkpoint
        Vector2 tabPos = FollowingCamera.TellTab(transform.position);

        OnDeath((int)tabPos.x, (int)tabPos.y);
    }
    public void Options_CamZoomChanged()
    {
        float val = transform.GetChild(OPTIONS_CAMZOOM_SLIDER_INDEX).GetComponent <Slider>().value;

        FollowingCamera.SetOptimalDistance(val);
        Transform t = FollowingCamera.camTransform;

        t.localPosition = t.localPosition.normalized * val;
        t.LookAt(FollowingCamera.camBasisTransform);
    }
Exemple #5
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    void Start()
    {
        backFollowCam = true;
        source        = GetComponent <AudioSource>();
        body          = GetComponent <Rigidbody2D>();
        anim          = GetComponent <Animator>();
        fc            = GetComponent <FollowingCamera>();

        currentScaleX = transform.localScale.x;
    }
Exemple #6
0
    void SaveCameraPos()
    {
        PlayerPrefs.SetFloat("xCPos", cam.transform.position.x);
        PlayerPrefs.SetFloat("yCPos", cam.transform.position.y);
        PlayerPrefs.SetFloat("zCPos", cam.transform.position.z);
        FollowingCamera fc = cam.GetComponent <FollowingCamera>();

        PlayerPrefs.SetFloat("posX", fc.posX);
        PlayerPrefs.SetFloat("posY", fc.posY);

        PlayerPrefs.SetInt("isInArea", (fc.isInArea)?1:0);
    }
        private void Start()
        {
            scoreCard = Instantiate(scoreCardPrefab);
            scoreCard.gameObject.SetActive(false);
            gameOverPanel = Instantiate(gameOverPanelPrefab);
            gameOverPanel.gameObject.SetActive(false);

            scoreCard.OnNextRound   += HandleOnNextRound;
            Table.OnTablesDestroyed += HandleOnTablesDestroyed;

            followingCamera = Camera.main.GetComponent <FollowingCamera>();

            RequiredMoney = CurrentDifficulty.ScaledMoneyGoal(currentRound);
            SendNextDifficulty();
        }
Exemple #8
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        private void Start()
        {
            if (PlayerManager.Instance != null)
            {
                PlayerManager.Instance.AddPlayer(player);
            }

            cam = Camera.main.GetComponent <FollowingCamera>();

            highlight = Instantiate(highlightPrefab);

            AddEventListeners();

            PreparePhase();
        }
Exemple #9
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        public override void LoadContent()
        {
            for (int i = 0; i < 1000; i++)
            {
                Layers["Main"].Objekty.Add(new ColidableRectangle(this, Color.Red));
            }
            for (int i = 0; i < 1000; i++)
            {
                Layers["Foreground"].Objekty.Add(new ColidableRectangle(this, Color.Blue));
            }
            IFollowable foll = new ColidebleMovable(this);

            Layers["Main"].Objekty.Add((SpriteObject)foll);
            MainCam   = new FollowingCamera(this, foll);
            ShowUnder = foll;
            base.LoadContent();
        }
Exemple #10
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 private void CheckForNewPlayers()
 {
     PlayerIndex[] freePads = GamePadManager.GetFreeControllers();
     for (int i = 0; i < freePads.Length; i++)
     {
         if (!IndexInUse(freePads[i]))
         {
             GamePadState state = GamePad.GetState(freePads[i]);
             if (state.IsConnected)
             {
                 if (state.Buttons.Start == ButtonState.Pressed)
                 {
                     PlayerState newPlayerState = new PlayerState(freePads[i], state, true, 0);
                     GlobalReferences.PlayerStates.Add(newPlayerState);
                     GamePadManager.Connect((int)freePads[i]);
                     if (GlobalReferences.PlayerStates.Count > 1)
                     {
                         FollowingCamera cam = GameObject.FindObjectOfType <FollowingCamera>();
                         if (cam != null)
                         {
                             if (GlobalReferences.PlayerStates.Count >= 3)
                             {
                                 SpawnPlayer(newPlayerState, cam.transform.position + new Vector3(0, 3, 0));
                             }
                             else
                             {
                                 SpawnPlayer(newPlayerState, cam.transform.position + new Vector3(1, 3, 1));
                             }
                         }
                         else
                         {
                             SpawnPlayer(newPlayerState, Player.LastCheckpointPosition + new Vector3(0, 3, 0));
                         }
                     }
                     else
                     {
                         SpawnPlayer(newPlayerState, new Vector3(0, 3, 0));
                     }
                 }
             }
         }
     }
 }
Exemple #11
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    // Use this for initialization
    void Awake()
    {
        m_dropShip = transform.parent.Find("dropship").GetComponent<DropShip>();
        m_edgeRect = transform.Find("EdgeRect").GetComponent<BoxCollider>();

        m_followingCamera = Camera.main.GetComponentInChildren<FollowingCamera>();
        m_followingCamera.SetMainTarget(m_dropShip.gameObject);

        m_dungeon = transform.parent.GetComponent<Dungeon>();
        int dungeonId = m_dungeon.DungeonId;
        m_refWorldMap = RefData.Instance.RefWorldMaps[dungeonId];

        m_prefItemBox = Resources.Load<GameObject>("Pref/ItemBox/ItemBox");
        string[] itemTypeNames = Enum.GetNames(typeof(ItemData.Type));
        for(int i = 0; i < itemTypeNames.Length-1; ++i)
        {
            m_prefItemBoxSkins[i] = Resources.Load<GameObject>("Pref/ItemBox/item_" + itemTypeNames[i] + "_skin");
            if (m_prefItemBoxSkins[i] == null)
                Debug.Log("Pref/ItemBox/item_" + itemTypeNames[i] + "_skin");
        }

        m_stageText = new YGUISystem.GUILable(GameObject.Find("HudGUI/StatusGUI/Stage").gameObject);
        m_waveText = new YGUISystem.GUILable(GameObject.Find("HudGUI/StatusGUI/Wave").gameObject);

        Transform[] goals = transform.Find("GoalPoint").transform.GetComponentsInChildren<Transform>();
        m_goalPoints = new Transform[goals.Length-1];
        for(int i = 0; i < goals.Length-1; ++i)
            m_goalPoints[i] = goals[i+1];
    }
 void Awake()
 {
     modelRoot       = Main.WorldRoot;
     dropdown        = GetComponent <TMP_Dropdown>();
     followingCamera = Main.UIObject.GetComponentInChildren <FollowingCamera>();
 }
Exemple #13
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 void Awake()
 {
     modelRoot       = GameObject.Find("Models");
     dropdown        = GetComponent <TMP_Dropdown>();
     followingCamera = gameObject.transform.root.GetComponentInChildren <FollowingCamera>();
 }
Exemple #14
0
    void Start()
    {
        if (!firstSet)
        {
            return;
        }
        gameSpeed = 1;

        editMode = _editMode;
        if (!editMode)
        {
            lifeGrowCoefficient = 1;
            //Localization.ChangeLanguage(Language.English);

            if (geologyModule == null)
            {
                geologyModule = gameObject.AddComponent <GeologyModule>();
            }
            difficulty = gameStartSettings.difficulty;
            if (colonyController == null)
            {
                colonyController = gameObject.AddComponent <ColonyController>();
                colonyController.CreateStorage();
            }
            if (PoolMaster.current == null)
            {
                PoolMaster pm = gameObject.AddComponent <PoolMaster>();
                pm.Load();
            }
            //byte chunksize = gss.chunkSize;
            byte chunksize;
            chunksize = gameStartSettings.chunkSize;
            if (gameStartSettings.generationMode != ChunkGenerationMode.GameLoading)
            {
                if (gameStartSettings.generationMode != ChunkGenerationMode.DontGenerate)
                {
                    if (gameStartSettings.generationMode != ChunkGenerationMode.TerrainLoading)
                    {
                        Chunk.SetChunkSize(chunksize);
                        constructor.ConstructChunk(chunksize, gameStartSettings.generationMode);
                    }
                    else
                    {
                        LoadTerrain(Application.persistentDataPath + "/Terrains/" + savename + '.' + SaveSystemUI.TERRAIN_FNAME_EXTENSION);
                    }
                }
                FollowingCamera.CenterCamera(Vector3.one * chunksize / 2f);
                switch (difficulty)
                {
                case Difficulty.Utopia:
                    LUCK_COEFFICIENT               = 1;
                    demolitionLossesPercent        = 0;
                    lifepowerLossesPercent         = 0;
                    sellPriceCoefficient           = 1;
                    tradeVesselsTrafficCoefficient = 0.2f;
                    upgradeDiscount         = 0.5f; upgradeCostIncrease = 1.1f;
                    environmentalConditions = 1;
                    break;

                case Difficulty.Easy:
                    LUCK_COEFFICIENT               = 0.7f;
                    demolitionLossesPercent        = 0.2f;
                    lifepowerLossesPercent         = 0.1f;
                    sellPriceCoefficient           = 0.9f;
                    tradeVesselsTrafficCoefficient = 0.4f;
                    upgradeDiscount         = 0.3f; upgradeCostIncrease = 1.3f;
                    environmentalConditions = 1;
                    break;

                case Difficulty.Normal:
                    LUCK_COEFFICIENT               = 0.5f;
                    demolitionLossesPercent        = 0.4f;
                    lifepowerLossesPercent         = 0.3f;
                    sellPriceCoefficient           = 0.75f;
                    tradeVesselsTrafficCoefficient = 0.5f;
                    upgradeDiscount         = 0.25f; upgradeCostIncrease = 1.5f;
                    environmentalConditions = 0.95f;
                    break;

                case Difficulty.Hard:
                    LUCK_COEFFICIENT               = 0.1f;
                    demolitionLossesPercent        = 0.7f;
                    lifepowerLossesPercent         = 0.5f;
                    sellPriceCoefficient           = 0.5f;
                    tradeVesselsTrafficCoefficient = 0.75f;
                    upgradeDiscount         = 0.2f; upgradeCostIncrease = 1.7f;
                    environmentalConditions = 0.9f;
                    break;

                case Difficulty.Torture:
                    LUCK_COEFFICIENT               = 0.01f;
                    demolitionLossesPercent        = 1;
                    lifepowerLossesPercent         = 0.85f;
                    sellPriceCoefficient           = 0.33f;
                    tradeVesselsTrafficCoefficient = 1;
                    upgradeDiscount         = 0.1f; upgradeCostIncrease = 2f;
                    environmentalConditions = 0.8f;
                    break;
                }
                warProximity   = 0.01f;
                layerCutHeight = Chunk.CHUNK_SIZE; prevCutHeight = layerCutHeight;
                switch (startGameWith)
                {
                case GameStart.Zeppelin:
                    LandingUI lui = gameObject.AddComponent <LandingUI>();
                    lui.lineDrawer = systemDrawLR;
                    Instantiate(Resources.Load <GameObject>("Prefs/Zeppelin"));
                    break;

                case GameStart.Headquarters:
                    List <SurfaceBlock> sblocks = mainChunk.surfaceBlocks;
                    SurfaceBlock        sb      = sblocks[(int)(Random.value * (sblocks.Count - 1))];
                    int xpos = sb.pos.x;
                    int zpos = sb.pos.z;

                    if (colonyController == null)
                    {
                        colonyController = gameObject.AddComponent <ColonyController>();
                    }
                    Structure    s = Structure.GetStructureByID(Structure.LANDED_ZEPPELIN_ID);
                    SurfaceBlock b = mainChunk.GetSurfaceBlock(xpos, zpos);
                    s.SetBasement(b, PixelPosByte.zero);
                    b.MakeIndestructible(true);
                    b.myChunk.GetBlock(b.pos.x, b.pos.y - 1, b.pos.z).MakeIndestructible(true);

                    colonyController.AddCitizens(START_WORKERS_COUNT);

                    sb = mainChunk.GetSurfaceBlock(xpos - 1, zpos + 1);
                    if (sb == null)
                    {
                        sb = mainChunk.GetSurfaceBlock(xpos, zpos + 1);
                        if (sb == null)
                        {
                            sb = mainChunk.GetSurfaceBlock(xpos + 1, zpos + 1);
                            if (sb == null)
                            {
                                sb = mainChunk.GetSurfaceBlock(xpos - 1, zpos);
                                if (sb == null)
                                {
                                    sb = mainChunk.GetSurfaceBlock(xpos + 1, zpos);
                                    if (sb == null)
                                    {
                                        sb = mainChunk.GetSurfaceBlock(xpos - 1, zpos - 1);
                                        if (sb == null)
                                        {
                                            sb = mainChunk.GetSurfaceBlock(xpos, zpos - 1);
                                            if (sb == null)
                                            {
                                                sb = mainChunk.GetSurfaceBlock(xpos + 1, zpos - 1);
                                                if (sb == null)
                                                {
                                                    print("bad generation, do something!");
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    StorageHouse firstStorage = Structure.GetStructureByID(Structure.STORAGE_0_ID) as StorageHouse;
                    firstStorage.SetBasement(sb, PixelPosByte.zero);
                    //start resources
                    colonyController.storage.AddResource(ResourceType.metal_K, 100);
                    colonyController.storage.AddResource(ResourceType.metal_M, 50);
                    colonyController.storage.AddResource(ResourceType.metal_E, 20);
                    colonyController.storage.AddResource(ResourceType.Plastics, 100);
                    colonyController.storage.AddResource(ResourceType.Food, 200);

                    //UI ui = gameObject.AddComponent<UI>();
                    //ui.lineDrawer = systemDrawLR;
                    break;
                }
                FollowingCamera.main.WeNeedUpdate();
            }
            else
            {
                LoadGame(Application.persistentDataPath + "/Saves/" + savename + ".sav");
            }
        }
        else
        {
            gameObject.AddComponent <PoolMaster>().Load();

            Chunk.SetChunkSize(test_size);
            mainChunk = new GameObject("chunk").AddComponent <Chunk>();
            mainChunk.InitializeBlocksArray();
            mainChunk.ChunkLightmapFullRecalculation();
            mainChunk.AddBlock(new ChunkPos(Chunk.CHUNK_SIZE / 2, Chunk.CHUNK_SIZE / 2, Chunk.CHUNK_SIZE / 2), BlockType.Cube, ResourceType.STONE_ID, true);

            FollowingCamera.CenterCamera(Vector3.one * Chunk.CHUNK_SIZE / 2f);
        }
    }
	void Awake() {
		followingCamera = (FollowingCamera)(Camera.main.GetComponent("FollowingCamera"));
		followingCamera.mainTotem = this;		
	}
        public override void Init()
        {
            VariablesGlobales.vidas       = 8;
            VariablesGlobales.mediaDir    = this.MediaDir;
            VariablesGlobales.shadersDir  = this.ShadersDir;
            VariablesGlobales.soundDevice = DirectSound.DsDevice;
            VariablesGlobales.loader      = new TgcSceneLoader();

            hud = new HUD();
            //var d3dDevice = D3DDevice.Instance.Device;

            VariablesGlobales.cues_relative_position = new TGCVector2(.05f, .5f);
            VariablesGlobales.cues_relative_scale    = .3f;

            //Shaders & Post-processing @@ ver como hacer pa q estos se carguen primero!!!!
            shaderManager = new ShaderManager();
            VariablesGlobales.shaderManager = shaderManager;//@@@@@TERMINAR: PONERSELO A TODOS LOS MESHES
            postProcess = new PostProcess(this, shaderManager);
            VariablesGlobales.postProcess = postProcess;
            renderer = new Renderer(this, postProcess);

            /*
             * D3DDevice.Instance.Device.Transform.Projection = TGCMatrix.PerspectiveFovLH(D3DDevice.Instance.FieldOfView, D3DDevice.Instance.AspectRatio,
             *      D3DDevice.Instance.ZNearPlaneDistance, D3DDevice.Instance.ZFarPlaneDistance).ToMatrix();
             */
            physicsEngine = new PhysicsEngine();
            VariablesGlobales.physicsEngine = physicsEngine;

            managerSonido = SoundManager.GetInstance();
            VariablesGlobales.managerSonido = managerSonido;


            //VariablesGlobales.elapsedTime debe ser actualizado por tanto va a Update()

            managerElementosTemporales = new TemporaryElementManager();
            VariablesGlobales.managerElementosTemporales = managerElementosTemporales;

            xwing = new Xwing(VariablesGlobales.loader, new TGCVector3(0, 500, 1000));
            VariablesGlobales.xwing = xwing;

            VariablesGlobales.miniMap.agregarTarget(xwing);

            managerEnemigos = new EnemyManager();
            VariablesGlobales.managerEnemigos = managerEnemigos;
            ColocarXwingEnemigos();
            pistaReferencia = new MainRunway(VariablesGlobales.loader, 5, this.Frustum, xwing);

            worldSphere     = new WorldSphere(VariablesGlobales.loader, xwing);
            followingCamera = new FollowingCamera(xwing);

            VariablesGlobales.camara = followingCamera;

            boundingBoxHelper = new BoundingBoxHelper(new SceneElement[] { xwing, pistaReferencia, worldSphere }, new ActiveElementManager[] { managerElementosTemporales });
            cues = new CueManager(new Cue(new DelayCueLauncher(3), "Bitmaps\\WASD.png", VariablesGlobales.cues_relative_scale, VariablesGlobales.cues_relative_position, 3),
                                  new Cue(new DelayCueLauncher(3), "Bitmaps\\Pause.png", VariablesGlobales.cues_relative_scale, VariablesGlobales.cues_relative_position, 3),
                                  new Cue(new DelayCueLauncher(3), "Bitmaps\\Left_Mouse.png", VariablesGlobales.cues_relative_scale, VariablesGlobales.cues_relative_position, 3)
                                  );
            dynamicCueManager = new DynamicCueManager(new Cue(new PositionAABBCueLauncher(xwing, new TGCVector3(0, -30, -13200), new TGCVector3(100, 100, 100)),
                                                              "Bitmaps\\G_Bomb.png", VariablesGlobales.cues_relative_scale, VariablesGlobales.cues_relative_position, 5));
            postProcess.AgregarElemento(xwing);
            postProcess.AgregarElemento(managerElementosTemporales);
            hole = new Hole(new TGCVector3(0, -40, -13875));
            postProcess.AgregarElemento(hole);
            VariablesGlobales.miniMap.agregarObjetoMeta(hole);

            endGameManager = new EndgameManager(this, new EndGameTrigger(new TGCVector3(0, -50, -13900), new TGCVector3(100, 100, 100)),
                                                new LostGameTrigger(xwing, new TGCVector3(0, -30, -14000)));
            VariablesGlobales.endgameManager = endGameManager;

            managerMenu = new MenuManager(new StartMenu(Key.Return), new PauseMenu(Key.Escape));//tiene q ir ultimo pa parar el resto de sonidos
            VariablesGlobales.managerMenu = managerMenu;

            backgroundSceneLeft  = new BackgroundScene(new TGCVector3(500, 100, 1000), new TGCVector3(200, 200, -15000), 100);
            backgroundSceneRight = new BackgroundScene(new TGCVector3(-600, 100, 1000), new TGCVector3(200, 200, -15000), 100);
            backgroundSceneFront = new BackgroundScene(new TGCVector3(500, 100, -15000), new TGCVector3(-1000, 200, -200), 100);
        }
 private void Awake()
 {
     camera            = gameObject.GetComponent <FollowingCamera>();
     scoreTextAnimator = scoreText.gameObject.GetComponent <Animator>();
 }
Exemple #18
0
 private void Start()
 {
     cameraScript   = Camera.main.GetComponent <FollowingCamera>();
     gameController = Camera.main.GetComponent <GameController>();
     body           = GetComponent <Rigidbody>();
 }
Exemple #19
0
 void Start()
 {
     tableauSuivant = FollowingCamera.TellTab(transform.position);
 }
Exemple #20
0
 void Start()
 {
     followingCamera = GetComponent <FollowingCamera>();
 }