void Awake() { grounded = false; verticalVelocity = 0; tempo = GetComponent <FollowerOfTheRhythm>(); m_Transform = GetComponent <Transform>(); }
// Start is called before the first frame update private void Start() { SpriteRenderer = GetComponent <SpriteRenderer>(); tempo = GetComponent <FollowerOfTheRhythm>(); ActifObj = 1; frame = 0; }
// Start is called before the first frame update void Start() { ogreRenderer = GetComponent <SpriteRenderer>(); tempo = GetComponent <FollowerOfTheRhythm>(); damageCollider = this.gameObject.transform.GetChild(0).gameObject; shield = this.gameObject.transform.GetChild(1).gameObject; shieldRenderer = shield.GetComponent <SpriteRenderer>(); }
void Start() { tempo = GetComponent <FollowerOfTheRhythm>(); sprite = GetComponent <SpriteRenderer>(); halfDistance.x = points[0].transform.position.x + (points[1].position.x - points[0].position.x) / 2;; halfDistance.y = points[0].transform.position.y + (points[1].position.y - points[0].position.y) / 2; canShoot = true; }
void Awake() { normalDeceleration = jumpDeceleration; Grounded = false; verticalVelocity = 0; tempo = GetComponent <FollowerOfTheRhythm>(); m_Transform = GetComponent <Transform>(); m_BoxCollider = GetComponent <BoxCollider2D>(); }
void Start() { tempo = GetComponent <FollowerOfTheRhythm>(); spriteRenderer = GetComponent <SpriteRenderer>(); m_Transform = GetComponent <Transform>(); m_Collider = GetComponent <BoxCollider2D>(); sprites.Add(north); sprites.Add(east); sprites.Add(south); sprites.Add(west); }
void Start() { m_Transform = GetComponent <Transform>(); tempo = GetComponent <FollowerOfTheRhythm>(); player = GameObject.Find("PLAYER"); GameObject spritesprite = player.transform.GetChild(1).gameObject; playerSprite = spritesprite.GetComponent <SpriteRenderer>(); runSpeed = characterController.RunSpeed; jumpSpeed = characterController.jumpSpeed; }
// Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); tempo = GetComponent <FollowerOfTheRhythm>(); objActif = 1; }
// Start is called before the first frame update void Start() { sound = GetComponent <AudioSource>(); tempo = GetComponent <FollowerOfTheRhythm>(); }
// Start is called before the first frame update void Start() { tempo = GetComponent <FollowerOfTheRhythm>(); tempsReel = 60f / tempo.getBpm(); frame = 0; }
void Start() { tempo = GetComponent <FollowerOfTheRhythm>(); }
void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); tempo = GetComponent <FollowerOfTheRhythm>(); }
// Start is called before the first frame update void Start() { speed *= 20; tempo = GetComponent <FollowerOfTheRhythm>(); image = GetComponent <RawImage>(); }
void Start() { tempo = GetComponent <FollowerOfTheRhythm>(); hop = false; wallJump = false; }
// Start is called before the first frame update void Start() { m_Transform = GetComponent <Transform>(); tempo = GetComponent <FollowerOfTheRhythm>(); characterController = GameObject.Find("PLAYER").GetComponent <CharacterController>(); }
// Start is called before the first frame update void Start() { tempo = GetComponent <FollowerOfTheRhythm>(); boxRenderer = GetComponent <SpriteRenderer>(); characterController = GameObject.Find("PLAYER").GetComponent <CharacterController>(); }