Exemple #1
0
 void Awake()
 {
     grounded         = false;
     verticalVelocity = 0;
     tempo            = GetComponent <FollowerOfTheRhythm>();
     m_Transform      = GetComponent <Transform>();
 }
Exemple #2
0
 // Start is called before the first frame update
 private void Start()
 {
     SpriteRenderer = GetComponent <SpriteRenderer>();
     tempo          = GetComponent <FollowerOfTheRhythm>();
     ActifObj       = 1;
     frame          = 0;
 }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     ogreRenderer   = GetComponent <SpriteRenderer>();
     tempo          = GetComponent <FollowerOfTheRhythm>();
     damageCollider = this.gameObject.transform.GetChild(0).gameObject;
     shield         = this.gameObject.transform.GetChild(1).gameObject;
     shieldRenderer = shield.GetComponent <SpriteRenderer>();
 }
Exemple #4
0
 void Start()
 {
     tempo          = GetComponent <FollowerOfTheRhythm>();
     sprite         = GetComponent <SpriteRenderer>();
     halfDistance.x = points[0].transform.position.x + (points[1].position.x - points[0].position.x) / 2;;
     halfDistance.y = points[0].transform.position.y + (points[1].position.y - points[0].position.y) / 2;
     canShoot       = true;
 }
 void Awake()
 {
     normalDeceleration = jumpDeceleration;
     Grounded           = false;
     verticalVelocity   = 0;
     tempo         = GetComponent <FollowerOfTheRhythm>();
     m_Transform   = GetComponent <Transform>();
     m_BoxCollider = GetComponent <BoxCollider2D>();
 }
Exemple #6
0
 void Start()
 {
     tempo          = GetComponent <FollowerOfTheRhythm>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     m_Transform    = GetComponent <Transform>();
     m_Collider     = GetComponent <BoxCollider2D>();
     sprites.Add(north);
     sprites.Add(east);
     sprites.Add(south);
     sprites.Add(west);
 }
Exemple #7
0
    void Start()
    {
        m_Transform = GetComponent <Transform>();
        tempo       = GetComponent <FollowerOfTheRhythm>();
        player      = GameObject.Find("PLAYER");
        GameObject spritesprite = player.transform.GetChild(1).gameObject;

        playerSprite = spritesprite.GetComponent <SpriteRenderer>();
        runSpeed     = characterController.RunSpeed;
        jumpSpeed    = characterController.jumpSpeed;
    }
Exemple #8
0
 // Start is called before the first frame update
 void Start()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     tempo          = GetComponent <FollowerOfTheRhythm>();
     objActif       = 1;
 }
Exemple #9
0
    // Start is called before the first frame update

    void Start()
    {
        sound = GetComponent <AudioSource>();
        tempo = GetComponent <FollowerOfTheRhythm>();
    }
Exemple #10
0
 // Start is called before the first frame update
 void Start()
 {
     tempo     = GetComponent <FollowerOfTheRhythm>();
     tempsReel = 60f / tempo.getBpm();
     frame     = 0;
 }
 void Start()
 {
     tempo = GetComponent <FollowerOfTheRhythm>();
 }
Exemple #12
0
 void Awake()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     tempo          = GetComponent <FollowerOfTheRhythm>();
 }
Exemple #13
0
 // Start is called before the first frame update
 void Start()
 {
     speed *= 20;
     tempo  = GetComponent <FollowerOfTheRhythm>();
     image  = GetComponent <RawImage>();
 }
Exemple #14
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 void Start()
 {
     tempo    = GetComponent <FollowerOfTheRhythm>();
     hop      = false;
     wallJump = false;
 }
Exemple #15
0
 // Start is called before the first frame update
 void Start()
 {
     m_Transform         = GetComponent <Transform>();
     tempo               = GetComponent <FollowerOfTheRhythm>();
     characterController = GameObject.Find("PLAYER").GetComponent <CharacterController>();
 }
Exemple #16
0
 // Start is called before the first frame update
 void Start()
 {
     tempo               = GetComponent <FollowerOfTheRhythm>();
     boxRenderer         = GetComponent <SpriteRenderer>();
     characterController = GameObject.Find("PLAYER").GetComponent <CharacterController>();
 }