Exemple #1
0
    private void OnFogLightDrag(GameObject go, PointerEventData eventData)
    {
        Vector2 passPos = eventData.pressPosition;
        Vector2 currPos = eventData.position;

        if (Vector2.Distance(passPos, currPos) > 10f &&
            (Mathf.Abs(passPos.x - currPos.x) < Mathf.Abs(passPos.y - currPos.y))) //滑动小了不触发
        {
            if (currPos.y > passPos.y && fogSwitchState != FogSwitchState.Open)    //右上
            {
                fogSwitchState = FogSwitchState.Open;
                controlRodNormal.imgFogLight.sprite = controlRodNormal.sprFogLightOpen;
                //controlRodBackward1.imgFogLight.sprite = controlRodBackward1.sprFogLightOpen;
                //controlRodBackward2.imgFogLight.sprite = controlRodBackward1.sprFogLightOpen;
                if (!FrontFogSwitch)
                {
                    FrontFogSwitch = true;
                    AudioSystemMgr.Instance.PlaySoundByClip(ResourcesMgr.Instance.LoadAudioClip("L Effect01"));
                }
                else if (!RearFogSwitch)
                {
                    RearFogSwitch = true;
                    AudioSystemMgr.Instance.PlaySoundByClip(ResourcesMgr.Instance.LoadAudioClip("L Effect01"));
                }
            }
            else if (currPos.y < passPos.y && fogSwitchState != FogSwitchState.Close)
            {
                fogSwitchState = FogSwitchState.Close;
                controlRodNormal.imgFogLight.sprite = controlRodNormal.sprFogLightClose;
                if (RearFogLamp)
                {
                    RearFogSwitch = false;
                    AudioSystemMgr.Instance.PlaySoundByClip(ResourcesMgr.Instance.LoadAudioClip("L Effect01"));
                }
                else if (FrontFogSwitch)
                {
                    FrontFogSwitch = false;
                    AudioSystemMgr.Instance.PlaySoundByClip(ResourcesMgr.Instance.LoadAudioClip("L Effect01"));
                }
            }
        }
        else if (fogSwitchState != FogSwitchState.Normal)
        {
            fogSwitchState = FogSwitchState.Normal;
            controlRodNormal.imgFogLight.sprite = controlRodNormal.sprFogLoghtNormal;
        }
        //OnSwitchChange();
    }
Exemple #2
0
 private void OnFogLightDragEnd(GameObject go, PointerEventData eventData)
 {
     fogSwitchState = FogSwitchState.Normal;
     controlRodNormal.imgFogLight.sprite = controlRodNormal.sprFogLoghtNormal;
     OnSwitchChange();
 }
Exemple #3
0
 private void OnFogLightDragBegin(GameObject go, PointerEventData eventData)
 {
     fogSwitchState = FogSwitchState.Normal;
 }