public void AddObject(GameObject visibleObject)
    {
        if (!visibleObjects.ContainsKey(visibleObject))
        {
            visibleObjects.Add(visibleObject, 1);
        }
        else
        {
            visibleObjects[visibleObject]++;
        }

        fogCamera.AddObject(visibleObject.transform);
    }
 private void AddSystemToVisible(SolarSystem system)
 {
     fogCamera.AddObject(system.transform);
 }