public void RemoveFocusedPolityPanel(FocusedPolityPanelScript panel)
    {
        panel.SetVisible(false);
        GameObject.Destroy(panel);

        _activePanels.Remove(panel);
    }
    public void AddFocusedPolity(Polity polity)
    {
        FocusedPolityPanelScript focusedPolityPanel = GameObject.Instantiate(FocusedPolityPanelPrefab) as FocusedPolityPanelScript;

        focusedPolityPanel.Set(polity);
        focusedPolityPanel.transform.SetParent(transform);
        focusedPolityPanel.transform.localScale = Vector3.one;

        focusedPolityPanel.SetVisible(true);

        _activePanels.Add(focusedPolityPanel);
    }
 // Use this for initialization
 void Start()
 {
     FocusedPolityPanelPrefab.SetVisible(false);
 }