public void LowerByOneLevel() { var newLvl = (int)FocusLevel - 1; if (newLvl < 0) { newLvl = 0; } FocusLevel = (FocusLevel)newLvl; }
public ChronodexSector(string[] timeData) { // basic fields _startTime = timeData[0].Trim(); _duration = Int32.Parse(timeData[1]); _focus = (FocusLevel)Int32.Parse(timeData[2]); _area = GetAreaFrom(timeData[3]); _description = timeData.Length > 4 ? String.Join("-", timeData.Skip(4)) : ""; _layedOut = false; _hatchType = _styles[0]; // derivative fields _angleBegin = Chronodex.angles[_startTime]; _angleEnd = _angleBegin + _duration * 7.5f; _angleMiddle = (_angleBegin + _angleEnd) / 2; _centralPoint = new PointF(615.0f + (float)Math.Cos(_angleMiddle * Math.PI / 180) * (144 + (Int32)_focus * 30), 509.0f + (float)Math.Sin(_angleMiddle * Math.PI / 180) * (144 + (Int32)_focus * 30)); _calloutEnd = new PointF(615.0f + (float)Math.Cos(_angleMiddle * Math.PI / 180) * 380, 509.0f + (float)Math.Sin(_angleMiddle * Math.PI / 180) * 380); _color = Chronodex.colors[_area]; }
private IFocusCardMoveResolver ResolveForFocusLevel(IReadOnlyCollection <IFocusCardMoveResolver> applicableTypeResolvers, FocusLevel focusLevel) { var resolver = applicableTypeResolvers.FirstOrDefault(x => x.FocusLevel == focusLevel); if (resolver == null) { return(_resolvers.First()); // DBr: TESTING HACK: this is just to cover no impls for some cards - remove! } return(resolver); }
private FocusCardModel GetUpgradeFocusCard(FocusCardModel focusCardToUpgrade, FocusLevel levelBarrierHit) { if (focusCardToUpgrade.Level < levelBarrierHit) { return(_globalGameCache.FocusCardsDeck.First(x => x.Type == focusCardToUpgrade.Type && x.Level == levelBarrierHit)); } else { return(_globalGameCache.FocusCardsDeck.First(x => x.Type == focusCardToUpgrade.Type && x.Level == focusCardToUpgrade.Level + 1)); } }
public FocusBarUpgradeResponse RegenerateFocusBarLowestTechnologyLevelUpgrade(FocusBarModel activeFocusBar, FocusLevel levelBarrierHit) { var focusCardToUpgrade = GetFocusCardToUpgrade(activeFocusBar); var upgradeFocusCard = GetUpgradeFocusCard(focusCardToUpgrade, levelBarrierHit); return(CreateUpgradedFocusBar(activeFocusBar, focusCardToUpgrade, upgradeFocusCard)); }
public FocusCardModel(FocusType type, FocusLevel level, string name) { Type = type; Level = level; Name = name; }