/// <summary>
 /// Triggers the FocusEntered and FocusExited events.
 /// </summary>
 /// <param name="previousObject">The object that was previously being gazed at.</param>
 /// <param name="newObject">The object that is currently being gazed at.</param>
 private void GazeManager_FocusedObjectChanged(GameObject previousObject, GameObject newObject)
 {
     if (newObject == null)
     {
         if (IsGazed)
         {
             IsGazed = false;
             FocusExited.RaiseEvent();
         }
     }
     else
     {
         if (newObject.transform.IsChildOf(gameObject.transform))
         {
             if (!IsGazed)
             {
                 IsGazed = true;
                 gameObject.GetComponent <SpriteRenderer>().sprite = HoverSprite;
                 FocusEntered.RaiseEvent();
             }
         }
         else if (IsGazed)
         {
             IsGazed = false;
             FocusExited.RaiseEvent();
         }
     }
 }
Exemple #2
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 /// <summary>
 /// Triggers the FocusEntered and FocusExited events.
 /// </summary>
 /// <param name="previousObject">The object that was previously being gazed at.</param>
 /// <param name="newObject">The object that is currently being gazed at.</param>
 private void GazeManager_FocusedObjectChanged(GameObject previousObject, GameObject newObject)
 {
     if (!IsChild(newObject))
     {
         if (IsChild(previousObject))
         {
             FocusExited.RaiseEvent();
         }
     }
     else if (!IsChild(previousObject))
     {
         FocusEntered.RaiseEvent();
     }
 }