// Start is called before the first frame update void Start() { if (MainCamera) { transform.parent = MainCamera.transform; //transform.localPosition = Vector3.zero; _camera = MainCamera.GetComponent <Camera>(); _cameraTransform = GetComponent <FocusCameraTransform>(); } }
// Start is called before the first frame update void Start() { for (int i = 0; i < 6; ++i) { Camera cam = Camera[i].GetComponent <Camera>(); FocusCameraTransform ct = Camera[i].GetComponent <FocusCameraTransform>(); if (cam) { _camera[i] = cam; } if (ct) { _cameraTransform[i] = ct; } } }
// Start is called before the first frame update void Start() { _camera = MainCamera.GetComponent <Camera>(); _cameraTransform = GetComponent <FocusCameraTransform>(); }