public static void RestoreAssets() { foreach (UnityEngine.Object obj in Resources.FindObjectsOfTypeAll(typeof(FmodEventAudioSource))) { FmodEventAudioSource src = obj as FmodEventAudioSource; if (src != null) { src.RestoreAsset(); } } }
public static void RestoreAssets() { foreach (UnityEngine.Object obj in Resources.FindObjectsOfTypeAll(typeof(FmodEventAudioSource))) { FmodEventAudioSource src = obj as FmodEventAudioSource; if (src != null) { src.RestoreAsset(); } } }