private void Construct(DiContainer container, SignalBus signalBus, FlyingHeart flyingHeart, FlyingHeartSpawnPoints flyingHeartSpawnPoints) { _container = container; _signalBus = signalBus; _flyingHeartPrefab = flyingHeart; _spawnPoints = flyingHeartSpawnPoints; }
public void LogAllySpawn(FlyingHeart ally) { SpawnedAllies++; AliveAllies.Add(ally); }