public void UFOFly(DiskModel disk) { ruler.setRound(round); disk.disk.transform.position = ruler.getStart();//设置飞碟的出现位置 int index = 0; for (; diskID[index] != -1; index++) { ; //找到空闲的 Action } actions[index] = FlyAction.GetSSAction(ruler.getAngle(), ruler.getSpeed()); diskID[index] = disk.getDiskID(); this.RunAction(disk.disk, actions[index], this); }
public void UFOFly(DiskModel disk) { ruler.setRound(round); disk.disk.transform.position = ruler.getStart();//设置飞碟的出现位置 int index = 0; for (; diskID[index] != -1; index++) { ; //找到空闲的 Action } actions[index] = FlyAction.GetSSAction(ruler.getAngle(), ruler.getSpeed()); diskID[index] = disk.getDiskID(); disk.disk.GetComponent <Rigidbody>().useGravity = false; disk.disk.GetComponent <Rigidbody>().velocity = Vector3.zero; this.RunAction(disk.disk, actions[index], this); }
public void runActionByRound(int round) { sumNum = round; isLose = false; GameObject disk; for (int i = 0; i < round; i += 2) { disk = dic.setDiskOnPos(leftEmitPos); FlyAction fly = FlyAction.GetSSAction(new Vector3(Random.Range(5f, 15), Random.Range(2.5f, 5), Random.Range(0, 0.75f))); this.runAction(disk, fly, this); } for (int i = 1; i < round; i += 2) { disk = dic.setDiskOnPos(rightRmitPos); FlyAction fly = FlyAction.GetSSAction(new Vector3(Random.Range(-15f, -5f), Random.Range(2.5f, 5), Random.Range(0, 0.75f))); this.runAction(disk, fly, this); } // 设置飞碟发射,发射round个飞碟 }
//飞碟飞行 public void UFOFly(GameObject disk, float angle, float power) { fly = FlyAction.GetSSAction(disk.GetComponent <DiskData>().direction, angle, power); this.RunAction(disk, fly, this); }
// Update is called once per frame public void Fly(GameObject role_, Vector3 emitPosition_, Vector3 emitDirection_) { fly = FlyAction.GetSSAction(role_, emitPosition_, emitDirection_); this.RunAction(role_, fly, this); }
public void flyUFO(GameObject disk, Vector3 target, float speed) { UFOAction = FlyAction.GetSSAction(target, speed); this.RunAction(disk, UFOAction, this); }