public override void render(SpriteBatch spriteBatch) { if (rise && y > FlxG.height / 2) { shadow.render(spriteBatch); } base.render(spriteBatch); }
public override void render(SpriteBatch spriteBatch) { coin.render(spriteBatch); coinCounter.render(spriteBatch); powerBar.render(spriteBatch); toastySprite.render(spriteBatch); base.render(spriteBatch); }
public override void render(SpriteBatch spriteBatch) { base.render(spriteBatch); ball.render(spriteBatch); }