void Start() { // Note: When enabling Messaging, Flurry Android should be initialized by using AndroidManifest.xml. // Initialize Flurry once. new Flurry.Builder() .WithCrashReporting(true) .WithLogEnabled(true) .WithLogLevel(Flurry.LogLevel.VERBOSE) .WithMessaging(true) .WithPerformanceMetrics(Flurry.Performance.ALL) .Build(FLURRY_API_KEY); // Example to get Flurry versions. Debug.Log("AgentVersion: " + Flurry.GetAgentVersion()); Debug.Log("ReleaseVersion: " + Flurry.GetReleaseVersion()); // Set user preferences. Flurry.SetAge(36); Flurry.SetGender(Flurry.Gender.Female); Flurry.SetReportLocation(true); // Set user properties. Flurry.UserProperties.Set(Flurry.UserProperties.PROPERTY_REGISTERED_USER, "True"); // Set Messaging listener Flurry.SetMessagingListener(new MyMessagingListener()); // Log Flurry events. Flurry.EventRecordStatus status = Flurry.LogEvent("Unity Event"); Debug.Log("Log Unity Event status: " + status); // Log Flurry timed events with parameters. IDictionary <string, string> parameters = new Dictionary <string, string>(); parameters.Add("Author", "Flurry"); parameters.Add("Status", "Registered"); status = Flurry.LogEvent("Unity Event Params Timed", parameters, true); Debug.Log("Log Unity Event with parameters timed status: " + status); // ... Flurry.EndTimedEvent("Unity Event Params Timed"); }